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Joined 3 年前
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Cake day: 2023年6月30日

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  • Yeah, the game was exactly what I wanted prior to realizing how the enemy AI worked, but then it just took all the wind out of my sails and I didn’t even want to scale up to overwhelm that increasing resistance. That momentum is what I love about strategy games, where at some point you get over the hump and things get easier because you’re strategically dismantling your opponent’s war machine. They should obviously push back, which then becomes a part of your strategy, where to defend to prevent a halt to that momentum as much as where to attack to continue building it.





  • That quick temperature change sounds like a double edged sword to me, as a thicker base means it can hold its temperature as you add cold/wet food, which might result in steaming food instead of frying/sautéing.

    On that note, temperature control also helps making cleaning easier. If your oil is heated before you add the food, the food will tend to not stick as much (though there’s a bunch of other factors at play, so I still get use out of my scouring pad).










  • Ah that sucks, I like KBM but it seems like a good controller candidate as it just needs two vectors (movement and aiming) plus two buttons (at least as far as I got so far, there’s only main fire and secondary fire). Sounds like something that shouldn’t even take long to implement with steam input.

    I actually just used steam input for the first time yesterday and thought you might be referring to the same thing as it was annoying during the process of figuring out the correct setup. It’s a Nintendo layout but was being detected as an Xbox layout, so all the buttons were reversed. Either that or Binding of Isaac deliberately set up the controls to be counter-intuitive and my using steam input to remap to more intuitive controls is cheating lol. And it didn’t help that I had another controller that also identifies as an xbox controller and spent some time remapping that one and wondering why it wasn’t doing anything in the game before I noticed it was being picked up (but doesn’t really function so I didn’t even realize it was still plugged in).


  • Yeah, it’s likely just a buffer needs to be filled with amplitude samples, and sample frequency plus bit depth needs to be programmed (and volume). Then from there it’s just a matter of adding codecs to decode/decompress various audio formats from media (which would be the same code as on desktops, though complied for ARM or whatever instruction set the phone’s CPU uses).

    Oh also, there’ll be determining the method it handles multiple channels (separate buffers or some sort of interleaving in a single buffer?).

    And then adding virtual buffers can help with output device management, as each output might use a different buffer, so having apps writing their audio to a virtual buffer means your code can manage things like the user switching from phone speaker to aux cable or bluetooth (which is a whole other beast and involves encoding the audio to specific codecs to make up for the relatively low bandwidth available).

    Though whatever is already there could add complexity, but my guess is it’s just a matter of matching memory mapped addresses up and then the existing linux audio code will handle the rest.




  • Cuboid Keeper was already on my wishlist and showed up as the cheapest game at 1.59 CAD. Notable because it currently has a 100% positive rating (though only 11 reviews). Released in 2019, too. I added the game to my wishlist because the same people (person? Website seems to suggest it’s just one guy) made Eventide Matter, a short space resource gathering/building/upgrading game.


  • Ah glad you mentioned that because I had the base game on my wishlist and saw it for under $2 and just added that.

    But now, looking more closely, I’m a bit confused. I see the DLC bundles, but only one of the DLCs (other than the soundtrack) has a price, though the others are a mix of Free and N/A. Going into bundle details does show a price for the N/A ones but I’m just confused about what’s going on there. Are the DLCs only available through the bundles and that’s why they don’t have their own prices unless you dig a bit?

    Anyways, they are all 90% off.

    Though with the way valve handles bundles, at least it isn’t really an issue, whatever is going on. It’s refreshing that they don’t try to nickel and dime you and even warn you if you have a game in a cart when a bundle with that game is cheaper (because you already have the other games and it still gives you the bundle discount without needing to buy those games again).