

Well yeah, last year was a record hot year. And the year before that! And the year before that! We should be used to record hot years by now!


Well yeah, last year was a record hot year. And the year before that! And the year before that! We should be used to record hot years by now!


I liked that game until I realized that the enemies were just spawning random attacks rather than playing against a peer level opponent, which meant there wasn’t any strategy involved in taking the enemy positions. It’s just whack a mole on the attacks on you while you take their bases (also defended by random fleet spawns).


What’s the problem with it, exactly? As long as it lives up to its promise and is a better machine, why shouldn’t they market it as a better machine or make direct comparisons?
It’s not even saying the steam one is bad, just that it is better.
That quick temperature change sounds like a double edged sword to me, as a thicker base means it can hold its temperature as you add cold/wet food, which might result in steaming food instead of frying/sautéing.
On that note, temperature control also helps making cleaning easier. If your oil is heated before you add the food, the food will tend to not stick as much (though there’s a bunch of other factors at play, so I still get use out of my scouring pad).
find -name “*.txt”
Iirc. Though it might want a regular expression instead of a wildcard.
I’m pretty sure that’s what I’ll have to do as I can clean but I have trouble maintaining. Plus I have too much stuff for the space I have, so I’ll need a place for my stuff anyways.
That’s why I like stainless steel cookware. If there’s a tough mess stuck to them, I just switch from my usual sponge to the stainless steel scouring pad and wear it back down to the metal.
Can do similar with cast iron, but it can turn into more work if you need to reseason it.
There’s different levels of broken. Like a drawer that doesn’t close all the way still works as a drawer, and while I would call a drawer with its bottom busted out more broken than one that just won’t close, both could use some repairs.


Those look like offers, sales involve both a buyer and a seller agreeing to the transaction.


That would require having enough inventory to meet total demand at the set price.
IMO the best they can do is cut the scalpers out by starting the price off high themselves and lowering it as supply increases. Low supply and high demand will always lead to increased prices and trying to avoid that by keeping prices low will result in others taking advantage of that market inefficiency.
And the best we can do is just not buy the higher priced options and wait for supply to come up.
Agreed for Dark Matter. If I could choose between an alternate reality where Firefly got enough seasons to finish naturally or one where Dark Matter did, I’d pick the Dark Matter one (though if there’s another one where both did, I’d go with that one).


I’ve also heard of devices that scan for open networks in the area to use. It’s also possible for them to come with a sim card and use a discounted cell collection, though not sure if any TVs are actually doing that. Could even be a virtual SIM so there’s no card to find and potentially just remove/destroy.
Ah that sucks, I like KBM but it seems like a good controller candidate as it just needs two vectors (movement and aiming) plus two buttons (at least as far as I got so far, there’s only main fire and secondary fire). Sounds like something that shouldn’t even take long to implement with steam input.
I actually just used steam input for the first time yesterday and thought you might be referring to the same thing as it was annoying during the process of figuring out the correct setup. It’s a Nintendo layout but was being detected as an Xbox layout, so all the buttons were reversed. Either that or Binding of Isaac deliberately set up the controls to be counter-intuitive and my using steam input to remap to more intuitive controls is cheating lol. And it didn’t help that I had another controller that also identifies as an xbox controller and spent some time remapping that one and wondering why it wasn’t doing anything in the game before I noticed it was being picked up (but doesn’t really function so I didn’t even realize it was still plugged in).


Yeah, it’s likely just a buffer needs to be filled with amplitude samples, and sample frequency plus bit depth needs to be programmed (and volume). Then from there it’s just a matter of adding codecs to decode/decompress various audio formats from media (which would be the same code as on desktops, though complied for ARM or whatever instruction set the phone’s CPU uses).
Oh also, there’ll be determining the method it handles multiple channels (separate buffers or some sort of interleaving in a single buffer?).
And then adding virtual buffers can help with output device management, as each output might use a different buffer, so having apps writing their audio to a virtual buffer means your code can manage things like the user switching from phone speaker to aux cable or bluetooth (which is a whole other beast and involves encoding the audio to specific codecs to make up for the relatively low bandwidth available).
Though whatever is already there could add complexity, but my guess is it’s just a matter of matching memory mapped addresses up and then the existing linux audio code will handle the rest.


Oh shit, what kind of things can my ISP do if it figures out my IP!? Am I safer if I unplug the wire they probably just use to spy on me? I’m gonna unplug it, just to be sa
I’ve been playing through the first Hollow Knight and don’t know why I slept on it for so long (but am glad I did as I get to currently experience it).
Cuboid Keeper was already on my wishlist and showed up as the cheapest game at 1.59 CAD. Notable because it currently has a 100% positive rating (though only 11 reviews). Released in 2019, too. I added the game to my wishlist because the same people (person? Website seems to suggest it’s just one guy) made Eventide Matter, a short space resource gathering/building/upgrading game.
Ah glad you mentioned that because I had the base game on my wishlist and saw it for under $2 and just added that.
But now, looking more closely, I’m a bit confused. I see the DLC bundles, but only one of the DLCs (other than the soundtrack) has a price, though the others are a mix of Free and N/A. Going into bundle details does show a price for the N/A ones but I’m just confused about what’s going on there. Are the DLCs only available through the bundles and that’s why they don’t have their own prices unless you dig a bit?
Anyways, they are all 90% off.
Though with the way valve handles bundles, at least it isn’t really an issue, whatever is going on. It’s refreshing that they don’t try to nickel and dime you and even warn you if you have a game in a cart when a bundle with that game is cheaper (because you already have the other games and it still gives you the bundle discount without needing to buy those games again).


Yeah, it was way less friction than I was expecting. It went smoother than some windows updates do (specifically the ones where they just reset settings to their shitty defaults).
Yeah, the game was exactly what I wanted prior to realizing how the enemy AI worked, but then it just took all the wind out of my sails and I didn’t even want to scale up to overwhelm that increasing resistance. That momentum is what I love about strategy games, where at some point you get over the hump and things get easier because you’re strategically dismantling your opponent’s war machine. They should obviously push back, which then becomes a part of your strategy, where to defend to prevent a halt to that momentum as much as where to attack to continue building it.