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Cake day: June 25th, 2023

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  • You’re interviewing them as much as they’re interviewing you. It reflects poorly on you if you don’t ask questions. Because it shows that you haven’t actually thought about how you plan to fulfill your job expectations.

    Advice: do some research on the company, know what they do, know what you’ll probably do if you get hired. Then come up with questions - things that aren’t obvious through your research. For instance, ask them to talk about work culture, management style, expectations of your performance, etc. The exact questions will depend on the specifics of the job. But in other words, put some careful thought into envisioning the day-to-day activities of the company and how you foresee yourself fitting within that structural framework.

    Second advice: search up common interview questions, and prepare an answer to them. It’ll be shame if you get tripped up on easy questions. For instance, you should know how to respond if they ask you why you want this job.



  • Not at all sure if it’s true. But based purely on observational data, spikes in simplified Chinese tend to be short-lived and tend to occur right when windows percentage spikes temporarily. Internet cafes using Windows certainly would be a valid explanation to the observations.

    To be clear, it’s probably also true that people in China likely use Windows more. But that only partially explains our observations. Namely it doesn’t explain why these spikes are temporary and tend to only last 1 month. More likely, these spikes are caused by a singular event (or a small handful of events) that skew the data heavily when it happens. For instance, if a large number of people all log in to Steam on a computer that they don’t typically use, that could lead to the data that we see. Internet cafes would be consistent with this model, but we can imagine that other hypotheses may also produce similar results



  • 2000 a month is not enough to live on (California), but it’s also not nothing. It’s a pretty serious amount of money, especially if it’s given per month. For reference, the median salary in California is around 4000 per month before tax (according to US Census). If we assume that he is an average person from California, then he is giving you 50% of his entire income. He’s left with 2000 a month himself, which isn’t enough for him to survive. And California pays well, so if he’s not from California, then he’s likely sacrificing a lot more than in this example.

    As a general rule of thumb, a single person’s salary in America typically cannot support 2 people, so even if he’s “only” giving you minimum wage, it’s still a very substantial amount of money. Also, 2000 a month is almost double of what you earn on federal minimum wage, so what your friends say isn’t even true.

    Honestly, my read is that your friends sound problematic. It’s minimizing and downplaying his contribution and sacrifices, even if it’s meant to be a joke.


  • My personal line in the sand is, “do I feel like the developers wanted me to use the solution that I used?”

    In my opinion, developers can design multiple solutions to a problem and it still may not count as an immersive sim. Because the key characteristic of an immersive sim is that there must be sufficiently complex interacting systems and mechanics that you can come up with your own solutions, independent of what the developers intended


  • I think Hardspace Shipbreaker does a really good job of this. You work as an exploited blue collar worker, and the gameplay really makes you feel like a blue collar worker. Especially at the end, the plot and gameplay synergizes in a really creative way.

    At the end

    You form a union and go on a strike. The strike involves intentionally breaking everything. That essentially means doing the opposite to what you’ve developed your muscle memory for for the entire game. It’s a really cool twist on the normal gameplay that, up until this point, was becoming somewhat stale.

    It also highlights the overall theme of the game, which is to explore why it’s so easy for people to fall in line with the status quo and why it’s so important to stay vigilant to company overreach



  • That sounds like a really bad idea for a variety of reasons. The primary of which is that you’re introducing a lot of particulates into the atmosphere, and there’s no telling what would do to the environment/people.

    Plus, I assume jet fuel manufacturers wouldn’t want to add adulterants, since that would presumably decrease fuel efficiency and possibility require more engine maintenance. So the same reason why we can’t effectively fight climate change (greed) will be why this idea won’t be put into use.

    Also, have you heard of the Jevons paradox? There’s a chance that this would actually increase overall CO2 emissions. You’d be masking the effect while not solving the underlying problem. My belief is that an administrative problem (which climate change is) can never be adequately solved through technology






  • Contramuffin@lemmy.worldtomemes@lemmy.world*Permanently Deleted*
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    1 month ago

    For anyone reading this who doesn’t understand, shikata ga nai is a common saying in Japanese that literally translates to “nothing can be done.” It’s used very similarly to the English saying “it is what it is.” It’s not a reference insofar as just speaking in another language isn’t really a reference to anything




  • Nine Sols is awesome. Completely underrated game. Default mode was unreasonably hard IMO, even the story mode is quite challenging

    For me I really slept on Inscryption and Hollow Knight. With Inscryption, I was never really that into card games, and I’ve never really liked dark/edgy games. But it ended up being unexpectedly good

    With Hollow Knight, it took me a couple tries to really get into it. I didn’t really like the fact that I couldn’t find anything that I wanted (including things that I’ve already found - I got lost a lot). And sure, I know that getting lost was the point of the world design, but my version of getting lost was the unproductive, frustrating kind with a lot of backtracking. In the end, I figured that I just needed to have a wiki open while playing, and thing got a lot more bearable