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Joined 3 years ago
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Cake day: June 12th, 2023

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  • While true, the way DLSS 2/3/4 does it is to take a bunch of low res renders of the game over time while wiggling the camera very slightly, and stitch them all together to generate a new, higher res image that very closely matches what the original would have looked like. The GenAI part is essentially just a very advanced temporal blending function that’s really good at detecting and smoothing out edges.

    DLSS 5 then runs an AI Instagram filter on top of the frame for “enhanced visuals”, because obviously we want our games to look like cheap AI slop.















  • Currently, a lot of the discarding is done by individual shops/resellers. I know of a few instances where basically all customer returns and unsold merchandise was slashed at the orders of the manufacturer to make them unusable, and then thrown in the bin.

    If that is made illegal and everything would have to be returned, stored, processed and then sent somewhere else anyway, the chance that it’s going to end up with destruction greatly diminishes - opening that outlet section/shop or selling them to a local outlet company suddenly makes a lot more finacial sense.




  • There kinda is, as at some point the heating hits a stage where the oceans will warm up enough, and as warm water can’t hold on to as much Co2, it will be released into the atmosphere, which causes the oceans to warm up, which releases Co2, which causes… And so on.
    Add in some ice melting and stuff like that, and once the feedback loop starts properly, there’s not much we can do to stop it.

    We are a frog in a pot where we know someone is going to put a lid on it eventually, and we keep arguing and contemplating about when and how soon it might happen, instead of working on getting out of the pot before it does.



  • When was the last time you on purpose used the application key on your keyboard to open the right-click context menu so you could navigate it using the arrow keys? Because that is the key it replaced - Microsoft has demanded for the last 32 years that the two spaces between CTRL and ALT on Windows compatible keyboards are used for the Windows key, and the Application Key, so that people using one-button mice (or no mice) can use the Windows GUI.