• 8 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • Quite often I feel like the internet is over-critical of AAA. Yes, on many occasions they put out manufactured slop, and it’s important to consider reviews from multiple sources for that reason.

    Even Ubisoft games, when you ignore their little MTX menu, have some flashes of writing brilliance or interesting historical attention to detail. Other times, people manufacture their own forms of annoyance, like “Visiting every single icon on the map is boring!!” Yeah, no shit, that’s why they desperately try to stop you from doing that. FC5 even sleep-darts you to forcefully pull you into story missions, though that idea was derided.






  • I don’t think I know of the “treat them like shit” bit.

    Part of what happens in story mode is that you, as the trainer, ask the racer if she has particular racing goals (eg, win a certain cup) and the both of you work towards that.

    Annoyingly, some of them even build unrealistically stupid expectations, like competing in an event they’re not good at…

    That said, I’ll admit there have been times I had unreasonable gut reactions to little things in games. I didn’t like in Nier Automata how you had to kill animals for weapon upgrades, given that Earth is a desert planet mostly devoid of organic life as it is.







  • I suppose a big part of it is: People don’t often finish games. Remake is obviously a very long JRPG on its own, so when Rebirth came out, maybe a lot of people thought “Oh yeah! I should finish Remake.” and then didn’t.

    That does present an interesting idea to me though. Maybe I’ll just buy Revalations without playing Remake? I played the original - I already know the broad direction the story has gone. I could maybe just watch some cutscenes on YouTube to figure out whatever the hell they twisted the Temple of the Ancients story beat into.


  • It’s not quite what you wanted, but as someone with a lot of FF7 nostalgia, I ended up playing Trails in the Sky, another JRPG from that era, much later in life, and felt a lot of that nostalgia sense; badass characters with sensitive moments and big sinister twists. They remade that game very well, and the sequel (a bit of a necessary follow-on/conclusion) is out later this year. While it does add some brief action-combat, it’s only meant to give you an edge going into the traditional turn-based system (and bosses give you no action-combat).


  • Fun story; I wrote one about Ace Attorney, in relation to its premise of “If there’s a mystery with a big reveal, we build it up and resolve it in one game before the credits roll.” Instead, it made me realize I had a lot to say about Half-Life.

    The series has built up a following around mysterious figures and theories. While the games themselves are fantastic, I should’ve had the confidence as a writer years ago to say no one, even at Valve, has any idea what’s going on in their stories. They very likely have no specific, well-formed plans about answering “who is the G-man”, and a certain dramatic event late in Episode 2 was very lazily shoe-horned to try to manufacture stakes, as made evident…

    Half-Life: Alyx (VR game)

    …from them using time travel to retcon that event

    It’s tricky because I still love HL2 for its good, snappy character writing, use of advanced facial tech, the way it never removes the player’s presence for the sake of cutscenes, etc. But they likely shouldn’t be used as reference for overall story direction.