• 5 Posts
  • 487 Comments
Joined 3 years ago
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Cake day: August 7th, 2023

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  • funkless_eck@sh.itjust.workstoLemmy Shitpost@lemmy.worldTasty!
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    5 days ago

    What you’ve described is what happens here in Georgia.

    But we can only buy beer and wine in a supermarket, liquor, spirits etc have to be bought in a separate location, and you can’t buy alcohol before noon on Sundays.

    All of which is that classic small government freedom you expect from a red state.



  • funkless_eck@sh.itjust.workstoGaming@lemmy.worldVideo games
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    6 days ago

    I mean it politely, but your explanation was, in my opinion, factually and culturally inaccurate. There were plenty of well-written stories with good voice acting in video games prior to The Last of Us.

    Then you said you didn’t understand the relevance of my comment. And then you said you didn’t understand how my examples of earlier games contradicted your point about the Last of Us being the first good story-based game and suggested, inaccurately, that I had said “not much” - which I hadn’t.

    Then you said that because I had given counterexamples that doesn’t mean that you were wrong because you had used uncountable modifiers on your adjectives - which, while technically true, is why I chose to say this isn’t a court of law and while there are a bunch of modifiers in your post, whether you intended to or not, regardless of how granular you want to get over sentence composition, clearly reads that your original opinion was that you consider 2013 to be the time when game makers started making games about story instead of your choice of similie about pornography. I did and still do disagree.

    But I do mean all of the above politely.




  • funkless_eck@sh.itjust.workstoGaming@lemmy.worldVideo games
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    7 days ago

    You said

    It’s good historically. Publishers and developers didn’t really care much about story in their games before then (2013). “Video Game story” was often horribly bad, like porn acting; but more often it was just forgettable. Like mandatory lubricant to keep the gameplay going, rather than a feature to make good.

    […]

    After The Last of Us, publishers suddenly realised that people actually really like it when their videogames have good stories, that make sense narratively, have twists, low plot holes, emotional investment and climax, etc. Now we have even better stories […]

    My reply gives counter-examples


  • funkless_eck@sh.itjust.workstoGaming@lemmy.worldVideo games
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    7 days ago

    Half Life (1998) was considered revolutionary for putting all its cut scenes in game and you had to press E to listen to characters.

    Final Fantasy 6 (1994) and 7 (1997) were considered masterpieces of storytelling

    Myst was 1993

    Sid Meier was making story based games in the mid 80s.




  • I find the idea of company loyalty so fucking funny, especially as even as far back as 1980 the Dolly Parton movie 9-to-5 was satirizing how the concept was dead (even for the bad guys).

    My company of roughly 25 people has seen 100 people come and go in 2 years. Offer vested pensions, locked in severence, workers comp, mat/pat leave, separate sick and PTO leave, abandon right-to-work and implement wellness programmes and watch company loyalty massively spike.