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Joined 3 years ago
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Cake day: October 9th, 2023

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  • Its gonna have to be case specific. -which as you said, is why it’s not so easy to make law.

    If a Taylor Swift doppelganger started claiming to be Taylor Swift and making a scene, then sure the real one should be able to shut that down.

    If the doppelganger started her own music career with her own name and music, then Taylor Swift can’t do shit.

    If the doppelganger is somehow artificially created (computer generated or elaborate makeup/costume) than it does not have the same rights, and can be shutdown (unless its falls into the parody category, but even then it should be obviously not real).










  • It’s a mix, and not necessarily limited to older laptops.

    You want to stay up to date with security updates as much as possible. Feature updates are not as important, especially if you want the least bugs.

    On windows you can defer security and feature updates separately, I typically set 1 week for security and 1 year for feature updates (Assuming they haven’t changed that option again). That’s been enough for me to dodge the data-deleting updates.

    For Linux, I don’t think it’s separated as a quick user option so cleanly. You can install the LTS (Long Term Support) version of your distro. The maintainers of that will do security/bug fixes as needed and slowly push feature updates when they are very well tested.



  • I agree, if an IP is abandoned then someone else should be allowed to do something with it.

    For this post I was talking about the game that was already made and distributed, not just the idea or characters.

    I’ll use Mario Kart 1 for example, if Nintendo doesn’t sell that game anymore, then the game is made publicly available.

    If the IP is still in use that A) doesn’t exclude Mario Kart 1 form becoming available, B) doesn’t allow competitors to sell modern Mario Kart games (trademark) and C) prevents someone from taking a 30 year old game and just reselling it on their store.

    IPs are much more messy to handle, as it’s less a final product and more of a concept. Creative rights should stay with the creative people not a publisher.

    If Nintendo decides to drop Mario, but the actual creator of Mario still wants to work with a different publisher, they should be able to do that before the IP becomes freely available for anyone to take over.