• 2 Posts
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Joined 2 years ago
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Cake day: October 7th, 2024

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  • otacon239@lemmy.worldtomemes@lemmy.world2026 Corporate Training
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    15 hours ago

    I’ve used so many of these softwares for different industries and what they all don’t get is that if all it is is a spreadsheet in disguise, don’t obfuscate my ability to edit shit manually. There are so many edge cases in the real world that your production software simply can’t account for but don’t limit my ability to enter raw data when I need to! Fail soft and move on but don’t keep me from entering an order because the programmer didn’t think you would have any reason to order it.














  • I often forget about them as soon as they release. Part of it also is that they usually fall off the map after the first year of being popular and then are never brought up again. That’s why I commented here is because I was surprised to see someone still talking about this game.

    The most recent other examples I can think of are Pragmata, Where Winds Meet and Crimson Desert. I’m not even saying I think these games are bad, just poorly marketed to anyone other than the existing audience for them.


  • My god, UX has taken a cliff dive in the last 20 years. There are so many things being replaced with touch buttons and touch screens that DO NOT NEED THEM. A good old physical clicky button is going to remain the best way to interact with 98% of digital inputs and yet product designers cut 1.2¢ by putting capacitive touch interfaces.

    Fuck touch buttons and any other non-click-button control that doesn’t need to be. Just let me push the button!


  • I haven’t played it but I can tell it’s not for me. I’ve seen many games in the last decade come out that seem to be a part of what I call a “fantasy island”.

    It’s hard for me to describe, but I know it when I see it. In general, most of these story-heavy massive award-winning RPGs are relying on the player already liking the aesthetic and gameplay style. And if you’re not already a big fan of this style of game, they will do little to try and set it apart from the others.

    None of the trailers or gameplay I’ve seen is there to convince someone to play it. They just expect that you’re already into this genre and you know if you’ll like it. It isn’t just E33, it’s all the games that fit on my fantasy island metaphor.

    And it’s not just JRPGs and not just fantasy specifically, but just this category of games that “all the gamers” are playing that are “the best game ever” based on awards assume you already have the rest of the genre to compare to.

    On its own as a standalone game without knowing about JRPGs, it does nothing to bring in other types of players. And thus, I have yet to try a single game from fantasy island.




  • I don’t know that I’ve come across anything official for this case, but from my experience in audio engineering, you typically want to put the most “artistic” effects early in the stack and the most “utility” effects toward the end. So in this case, if I were you, I’d put the 7.1 effect at the end since it’s not likely to change often or be adjusted.

    At the end of the day, test both and if one sounds better than the other to you, go with that one.