I have civ games that I started years ago that are still incomplete. I regularly dump about 40 hours into a single civ game because I like the marathon pacing
I’m with you on marathon pacing. It makes the combat more interesting because units are relevant longer. Plus it makes your science choices a much bigger deal
Yes, civ VI is my game! I focus on producing troops at the early game. I produce a second melee, and then queue a builder before queueing a city center and another melee. Use the melee to scout nearby and then when you have a builder, focus on immediate production to get started quickly, such as clearing woods. For more production, make it a priority to become suzerain of production city-states.
I also recommend getting religion asap in early game, and focus on gold income, such as income per worshipper or per city. This injects a huge amount of money in the late game. Branching into amenities or housing isn’t a bad idea either if those things are sparse.
Even if you don’t want to get a domination victory, I recommend conquering your continent, or at least to easily defensible chokepoints.
I have civ games that I started years ago that are still incomplete. I regularly dump about 40 hours into a single civ game because I like the marathon pacing
I’m with you on marathon pacing. It makes the combat more interesting because units are relevant longer. Plus it makes your science choices a much bigger deal
New to civ vi(which I assume is what you’re playing?)
Got any useful stats or advice? Barbarians really tweak my nipples some games and I always find myself feeling behind.
Also how the hell do I get cities to produce faster?
Yes, civ VI is my game! I focus on producing troops at the early game. I produce a second melee, and then queue a builder before queueing a city center and another melee. Use the melee to scout nearby and then when you have a builder, focus on immediate production to get started quickly, such as clearing woods. For more production, make it a priority to become suzerain of production city-states.
I also recommend getting religion asap in early game, and focus on gold income, such as income per worshipper or per city. This injects a huge amount of money in the late game. Branching into amenities or housing isn’t a bad idea either if those things are sparse.
Even if you don’t want to get a domination victory, I recommend conquering your continent, or at least to easily defensible chokepoints.