I hadn’t heard of Solaris, but looking at it the map system seems similar, except Sins has 3D models for everything and different planet types yield different benefits.
To be honest I’m in the middle of a big Sins kick, so I have it on my brain a lot and that may have been why I recommended it. The original game (and its standalone expansion, Rebellion) had insta-hit weapons, but the sequel has missiles that exist as entities that can be shot down by PD fire. Not a lot of micro though, a lot of decision making is whether to invest the limited resources currently available into your economy, research, or expanding your fleet, deciding how to build up your fleet and upgrade ships, and deploying your fleet strategically. Capital ships do have abilities that are set to autocast, which isn’t always the most efficient thing, so there’s some micro to be had there if you turn it off, but not to the level you’re describing. It’s not so much a build X to kill Y as it is building X will complement Y such that the whole fleet is more capable.
I like it because the three major factions feel and play so distinct from one another, it can be thrilling when I’m attacked while my main fleet is halfway across the map and it’s a race to throw together defenses to fend off the enemy while reinforcements come, and when the particle effects start flying it is really pretty.
I hadn’t heard of Solaris, but looking at it the map system seems similar, except Sins has 3D models for everything and different planet types yield different benefits.
To be honest I’m in the middle of a big Sins kick, so I have it on my brain a lot and that may have been why I recommended it. The original game (and its standalone expansion, Rebellion) had insta-hit weapons, but the sequel has missiles that exist as entities that can be shot down by PD fire. Not a lot of micro though, a lot of decision making is whether to invest the limited resources currently available into your economy, research, or expanding your fleet, deciding how to build up your fleet and upgrade ships, and deploying your fleet strategically. Capital ships do have abilities that are set to autocast, which isn’t always the most efficient thing, so there’s some micro to be had there if you turn it off, but not to the level you’re describing. It’s not so much a build X to kill Y as it is building X will complement Y such that the whole fleet is more capable.
I like it because the three major factions feel and play so distinct from one another, it can be thrilling when I’m attacked while my main fleet is halfway across the map and it’s a race to throw together defenses to fend off the enemy while reinforcements come, and when the particle effects start flying it is really pretty.