Rheinish@lemmy.world to Games@lemmy.worldEnglish · 15 hours agoid Software insists in new statement that it still has "the crew we need to build the games and tech we're known for"www.eurogamer.netexternal-linkmessage-square19fedilinkarrow-up1127arrow-down10
arrow-up1127arrow-down1external-linkid Software insists in new statement that it still has "the crew we need to build the games and tech we're known for"www.eurogamer.netRheinish@lemmy.world to Games@lemmy.worldEnglish · 15 hours agomessage-square19fedilink
minus-squareP03 Locke@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·6 hours ago What AAA studios still use their own solutions now, except for Valve and Rockstar? But, Id Software INVENTED FPS game engines! Valve didn’t even invent Half-Life’s first engine; they borrowed an early prototype of Quake. Yeah, I know Carmack isn’t on the payroll nowadays, but there’s still some competent people who know how to design 3D engines on their own.
minus-squared00ery@lemmy.worldlinkfedilinkEnglisharrow-up1·47 minutes agoExcellent point. In fact unreal (tournament) were the primary competitor to quake back in the day. And now it’s full circle with id using unreal engine… Glad that whole competition thing is working out so well for consumers.
But, Id Software INVENTED FPS game engines! Valve didn’t even invent Half-Life’s first engine; they borrowed an early prototype of Quake.
Yeah, I know Carmack isn’t on the payroll nowadays, but there’s still some competent people who know how to design 3D engines on their own.
Excellent point. In fact unreal (tournament) were the primary competitor to quake back in the day. And now it’s full circle with id using unreal engine…
Glad that whole competition thing is working out so well for consumers.