Comic: https://www.deathbulge.com/comics/441

Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?

  • Ech@lemmy.ca
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    21 hours ago

    too much of a “guided experience” for my taste.

    This shit drives me crazy, and Sony games are far and away the worst offenders - Spider-man, GoW, Death Stranding 2, etc. Otherwise great and enjoyable games damn near ruined by constant nagging and pointers for the most obvious things, like “helpful” reminders to get to the objective you’re already going towards. I have other problems with Death Stranding 2, but that was one of the bigger ones. Stupid doll man wouldn’t. shut. up.

    • grrgyle@slrpnk.net
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      20 hours ago

      As I recall The Last of Us two found a pretty organic sweet spot. The character you’re with would just make oblique observations if you were stuck for a while, increasingly explicit, until finally an actual icon would appear in the UI pointing you in the right direction (configurable).

      I really do find hifi environments too busy to make out “significant” features, and if you’re not going to splash yellow paint on everything some kind of hint system is nice.

      Source: I’m not smart