Im at a point in my life where I know I will not use consumables, so I just sell them to get permanent upgrades and cosmetics instead
But they may be useful sometime
No, being surrounded by these overleveled enemies does not call for using this health potion
Nope, this boss is hard but I still have 113 carrots to eat
It’s the final boss already? Huh, better save all my 692 health vials for the later stages of this fight
But what if you had a cool hat during all three encounters tho. Think about it
Any game like this that doesn’t have a value/weight display somehow is not designed well. It’s the single most important stat for most of them. Somehow Bethesda games still don’t ship with it and it needs to be added with mods.
Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.
Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it’s too easy to just buy (or farm) whatever you need at any moment.
modifies the game files to increase carry weight and continues taking everything
Modded minecraft feels exactly like that
“Wait!! A strange flower”
“Ooh this fruit seems useful”
“A new wood, i should take the sapling”
“An enchanted book? Well you never know when it may be useful”
“A rainbow gem, it could unlock some powerful gear”
And then you barelly have any space left
GTNH suffers from this a lot, especially at the beginning 😅
Thousands of items, you always need to carry around at least 5 different tools because you constantly use them.
Even going mining fills up your inventory with so many types of the same ore (raw copper ore, crushed copper, impure copper dust, copper dust, … ), not to mention if you decide to go loot a dungeon.
Also you unlock AE2 200h into the game, so good luck with your chests until then!
It’s a fun modpack though, I still reccommend to try the 2.9 beta and laugh at the ridiculous crafting trees and how painful everything feels (try to craft a door, good luck!)
The more i hear people talking abour GregTech, the more i fear to start playin it
I hate games with a lot of collectibles and hidden Easter egg stuff, since I’m a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag
there is a few games I’ve seen that labels stuff as “junk to sell”. that is nice and can be avoided
I tried a game called Crystal Project that was fun until I realized I hadn’t left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn’t obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.
Lovely game but no. It’ll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.
Btw, is there still no RPG that ties monetary worth to the probability of being robbed/atttacked at random?
Oh, and the weird thingsda? Might figure it out later or be related to a quest (i don’t have to run back here). Better take it.
You just broke the main quest chain.Those who say “socioeconomics is the dark truth of the marshmallow test” labor under blissful misapprehension of this fact…
A reality darker even still…
*opens player inventory, releasing avalanche of 65,535 marshmallows*
Been replaying BG1, oof
It gets pretty reasonable once you have a full party and some bags of holding.
This is the main thing that drives me away from the majority of isometric action rpgs, like Diablo 2. Insanely too limited inventory space. Also one of the reasons Torchlight 2 is still my go-to even after all these years.
Like seriously, for a game that sends a veritable flood of interesting loot your way, wtf is this D2?

That’s what Town Portal is for.
Using the town portal every 15 minutes isn’t fun. As I said, Torchlight 2 did it significantly better. Slot-based inventory so you don’t have to do the stupid tetris stuff. More space. A pet with their whole own inventory. Then when you’re full, just offload the junk to your pet and press a button to have them sell it all in town.
I can’t go back to games like D2 after experiencing that.
Oh, and in Bethesda games, you can bet I am using console commands to give myself 10,000 carry weight. Waste my level ups on encumbrance perks my ass.
And then each time you load from a save, your character is crushed
No, it’s persistent.
wait really? It’s been a while since I played, but I thought you had to enable the encumbrance cheat each time
Well now I’m not sure. But it’s something I’ve done in both Skyrim and Fallout New Vegas, and I’m pretty sure when I load the save files, my adjusted carry weight is still there.
Hmm makes sense actually – I guess if it’s a player stat that gets modified then it’s saved, but if it’s a world mod then that would be reset
Struggling through Fallout Tactics right now and having to use the lockers they provide in each bunker, then moving all my ammo/healing/weapons to the next bunker. I CAN’T CARRY EVERYTHING DAMNIT!
Ever play the legend of dragoon? Real gamers know the pain of that inventory.
32 items and no more! It was more realistic, but fuck mate. I’m playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.
keep every high level consumable until end game, spam the final boss with a storm of fury never seen before
Try playing a traditional Roguelike such as Shattered Pixel Dungeon. Don’t use your consumables and you’ll just die!
Can confirm. Played that game, died.
Try again, you’re sure to get it this time.
Too hard, no fun.
If they don’t want be to steal everything, why would they make thieving a part of the game?







