CD Projekt RED always makes a point to not use Denuvo in its games and it seems this practice is being carried over to Rebel Wolves, a studio made up of former CD Projekt RED developers. Their new…
Denuvo still usually guarantees a few months of no cracks for a game, which is plenty for publishers. They mostly care about that early period, which is where 99% of marketing goes into. Which is why you can see many games losing Denuvo a while after launch.
Whether or not it actually offers any monetary benefit is an entirely different matter. Most or all reliable research on the topic suggests that video game piracy almost always has a positive impact on sales. After all, legally purchasing [a license to] a game usually offers a more pleasant experience, with playtime tracking, achievements, screenshot sharing etc.
Not exactly. Almost nobody uses Denuvo Hypervisor Bypass, because of security concerns, and because for now it’s only available on Windows. Although apparently a version for Linux is in development.
Denuvo still usually guarantees a few months of no cracks for a game, which is plenty for publishers. They mostly care about that early period, which is where 99% of marketing goes into. Which is why you can see many games losing Denuvo a while after launch.
Whether or not it actually offers any monetary benefit is an entirely different matter. Most or all reliable research on the topic suggests that video game piracy almost always has a positive impact on sales. After all, legally purchasing [a license to] a game usually offers a more pleasant experience, with playtime tracking, achievements, screenshot sharing etc.
If nobody uses hypervisor bypass, then why do those torrents have thousands of seeders?