Two games I remember for having tons of interactions are Hitman (World of Assassination) and Breath of the Wild.
It’s all a lot of preprogrammed, precise reactions you can count on, but they’re built to let the player schedule out specific ways of outsmarting enemies, and they’re made to sometimes be overwhelming in a straight, brute force fight.
My favorite moment in Breath of the Wild was when I put a balloon on a piece of meat, blew it to the edge of a cliff, and all the Bokoblins saw it drop and followed it. Then I came out and blew them off the cliff.
Two games I remember for having tons of interactions are Hitman (World of Assassination) and Breath of the Wild.
It’s all a lot of preprogrammed, precise reactions you can count on, but they’re built to let the player schedule out specific ways of outsmarting enemies, and they’re made to sometimes be overwhelming in a straight, brute force fight.
My favorite moment in Breath of the Wild was when I put a balloon on a piece of meat, blew it to the edge of a cliff, and all the Bokoblins saw it drop and followed it. Then I came out and blew them off the cliff.