• valar@lemmy.ca
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    2 days ago

    Wasn’t it supposed to interpolate frames, not alter the whole look of the artwork? (I am ignorant of how DLSS works exactly)

    • iopq@lemmy.world
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      1 day ago

      Yes, but it has to make up details to do that because it gets a lower resolution image, or for frame gen it gets two frames it needs to interpolate

    • Noxy@pawb.social
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      2 days ago

      if I understand right, DLSS (outside frame generation, a relatively newer DLSS feature) isn’t interpolating frames, it’s upscaling frames. and its never before altered the look beyond just upscaling it.

      this new shit is definitely a different direction for DLSS and it sucks and I hate it

    • Maxxie@piefed.blahaj.zone
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      2 days ago

      You can write a shader that drastically alters the artwork too, and DLSS is basically a closed source ML shader running on a separate chip (come at me gamedevs 😤)

      edit: tho don’t get me wrong it does suck. I don’t know why would I ever want a face filter in a video game

      • Ep1cFac3pa1m@lemmy.world
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        2 days ago

        I don’t know why would I ever want a face filter in a video game

        Actually I can see that being amazing as like a joke mod option. Imagine playing like Fallout or something and you can flip a toggle to make everyone look like handsome Squidward 😂

      • Leon@pawb.social
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        2 days ago

        Because who doesn’t want uncanny semi-realistic faces on Bethesda’s abysmal facial animations?

    • taiyang@lemmy.world
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      2 days ago

      There has been machine learning for decades, but you’re right in that interpolating frames is quite different from the way generative AI works. Both DLSS versions rely on a form of neural network but the latest ones are diffusion models which are more controversial, for reasons I’m sure you know.