Tell me you’ve never worked on a game without telling me you’ve never worked on a game.
Sometimes (and by that I mean 99% of the times) you just don’t have the funds or time to make assets for a prototype, you need a fast iteration cycle to nail the core mechanics. You need to learn as soon as possible if the game works or not, and while doable with Mario and Pikachu sprites it’s much better if you can get a feeling for the atmosphere as well to see if it matches. This is the first hours of game development, after the initial GDD and before you even consider the full scope of the game.
But I don’t expect someone who sees in black and white to be able to understand the many scales of grey there are in this. Using assets without copyright for them is also wrong, yet that’s a daily occurrence in prototyping, because you’re not going to spend time and money building assets for an idea to check if it’s worth investing time and money into, that defeats the purpose.
I’m not pro AI, I’m fairly against it in most uses, but I do recognize it has some applications, and trying to close your eyes to it and day it’s all bad is just not productive to any sort of serious discussion about it.
As for copyright, yes, I’m in favor that some form of copyright should exist, although companies abuse that right and that shouldn’t be allowed.
Pray tell, how can an indie game dev enforce copyright? The system is designed in favor of corporations with army of lawyers, specifically to fuck over smaller creators.
So it’s more expensive, wastes more time and fucks up the environment. That’s not the flex you think it is.
Tell me you’ve never worked on a game without telling me you’ve never worked on a game.
Sometimes (and by that I mean 99% of the times) you just don’t have the funds or time to make assets for a prototype, you need a fast iteration cycle to nail the core mechanics. You need to learn as soon as possible if the game works or not, and while doable with Mario and Pikachu sprites it’s much better if you can get a feeling for the atmosphere as well to see if it matches. This is the first hours of game development, after the initial GDD and before you even consider the full scope of the game.
But I don’t expect someone who sees in black and white to be able to understand the many scales of grey there are in this. Using assets without copyright for them is also wrong, yet that’s a daily occurrence in prototyping, because you’re not going to spend time and money building assets for an idea to check if it’s worth investing time and money into, that defeats the purpose.
Yeah, okay, we’re done with this discussion. Pro AI and pro copyright? I pity whatever projects you were allowed to contribute to.
I’m not pro AI, I’m fairly against it in most uses, but I do recognize it has some applications, and trying to close your eyes to it and day it’s all bad is just not productive to any sort of serious discussion about it.
As for copyright, yes, I’m in favor that some form of copyright should exist, although companies abuse that right and that shouldn’t be allowed.
It has some applications. None of them are in software development.
You’re delusional. 99% of game makers care very much about copyright.
Pray tell, how can an indie game dev enforce copyright? The system is designed in favor of corporations with army of lawyers, specifically to fuck over smaller creators.
If it‘s so easy why don’t we see a myriad of copyright/trademark violations by large companies?
Because you aren’t looking
Can you share some examples?
Whatever the fuck Nintendo is doing, for one
You want to kill indie devs?
Because truly indie game development didn’t exist until AI slop graced us