I love ray tracing and path tracing when they’re done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don’t seem to care about RT.

When it comes to upscaling though, I hate it, and I’m not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we’re approaching the physical limit of transistor size).

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    8 hours ago

    Ray Tracing isn’t used well enough to justify the performance hit in pretty much all but 1 game I have ever played (cyberpunk 2077; real time reflections off wet surfaces and glass really stand out and look fantastic).

    And upscaling looks horrendous compared to just running at a native resolution. I prefer to not use it, but sometimes it’s necessary either because the game doesn’t let you not use it (mostly seen with console games) or because it’s so poorly optimized you need it to just get a baseline acceptable fps.