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Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧​🇱​🇺​🇪. Pansexual. Husky. Woof. 🐶

Sometimes I pretend to be stupid for fun. Other times I am not pretending.

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Joined 2 years ago
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Cake day: October 6th, 2024

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  • It is both an incredible game and also, somehow, riddled with absolutely bonkers design decisions. It is overall a good game, but it has tons of small issues that add up over a session of play. I like it; but I would very much add a huge disclaimer along with my recommendation for it because it can be hard if you’re not a soulslike player (tho they have added easier difficulty modes since launch), the puzzle design is inconsistent to the point where the solution can often be super easy but figuring out how to actually interact with the puzzle is frustratingly unintuitive, and the quests jump around between characters and events in very nonsensical ways. One moment you’re just gathering herbs for the tavern keeper of a town, the next you’re sent off to fight some magical bandit way up in the mountains without any kind of segue or even having anyone talk about the boss.

    It has depth to it mechanically; but a lot of mechanics aren’t actually used for much. Like you can use brooms to sweep floors and clean chimneys; after over 100 hours of play I have only had quests to use this mechanic TWICE; and one was the tutorial on how to use the broom right at the start of the game.

    It can also be overwhelming with the controls. I haven’t used M&KB myself but it’s one of the ever present complaints about how shit is bound and what can’t be changed. Playing on controller is also kinda awkward as every single button has 3 or 4 possible contextual actions and you also need to utilize a lot of button combos; almost every possible combination you can press has some action associated with it. Doing some of the most awesome moves feels like you need 3 hands to pull it off consistently. Like grappling a high point, launching yourself into a ball and then using a special ability only activated from that spinning ball state takes 3 combos of buttons in rapid succession. Until you’re familiar with the whole sequence you will probably fuck up the input at some point, and if you’re not very dextrious you may never pull it off smoothly.

    The graphics are also kinda weird sometimes. It can be incredibly beautiful, nearly photo realistic. Other times, like inside, at night, or during rainstorms, it looks uglier than a game from 2003.

    The main thing keeping me going is that combat is fun as hell, and the feeling of the game is hella good. It’s very much like a fantasy RDR2; it just also has bafflingly bad bullshit like a Bethesda RPG does.