Big developers are discovering that the technical progress of photorealism doesn’t always translate into the creative spark that gives gamers joy – and keeps them playing
I get the point they’re going with here, as well as the comments so far, but I think there should be some balance. As a begrudging Bethesda fan, most important to me is that the game fucking works lol. Starfield looks great as long as it’s just a single frame, but as they start moving their face it still bothers me that their cut scenes still can’t match cut scenes from 20 years ago on consoles 2 generations older.
Hell, high on life used a cartoony art style but it felt more alive than starfield. That being said, I can’t with the anime looking indie games. There’s just so many of them that in my head it’s all slop or shovelware (I know that isn’t the case, just how my brain works). But things like mewgenics and meccha chameleon are great. To me, it can be cartoony, it doesn’t have to have the best graphics, but it needs to have refreshing gameplay, and I don’t want it to look or feel like a PS2 anime game.
I get the point they’re going with here, as well as the comments so far, but I think there should be some balance. As a begrudging Bethesda fan, most important to me is that the game fucking works lol. Starfield looks great as long as it’s just a single frame, but as they start moving their face it still bothers me that their cut scenes still can’t match cut scenes from 20 years ago on consoles 2 generations older.
Hell, high on life used a cartoony art style but it felt more alive than starfield. That being said, I can’t with the anime looking indie games. There’s just so many of them that in my head it’s all slop or shovelware (I know that isn’t the case, just how my brain works). But things like mewgenics and meccha chameleon are great. To me, it can be cartoony, it doesn’t have to have the best graphics, but it needs to have refreshing gameplay, and I don’t want it to look or feel like a PS2 anime game.