I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don’t like dealing with Booster. I don’t like Booster’s Tower.
Moleville is just okay but I don’t like reaching this part of the game. At least things pick up afterwards.


Lost Izalith and the Bed of Chaos in Dark Souls.
Everything before acquiring the Lordvessel is some of the tightest and best game design ever seen. The whole late game has problems, but Lost Izalith is by far the worst and most noticeably rushed.
My Kingdom to know a world where DS1 finished cooking