I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don’t like dealing with Booster. I don’t like Booster’s Tower.
Moleville is just okay but I don’t like reaching this part of the game. At least things pick up afterwards.


Thankfully, Mission Select lets you skip levels you don’t like. Personally, The Library is in my top three, but I get why people hate it.
The level is basically a reverse escort mission; a tough-as-nails autoscroller with few checkpoints and a lore dump for background noise. I used to hate it.
At some point though, I started to love the challenge of playing it on Legendary. Once I got over “the hump” of difficulty, I found the constant onslaught of armed flood, combined with limited weaponry, led to some of the most heart-pounding shooter action on the Xbox, especially if you decide to aggro the sentinels too.
Assault on the Control Room comes close, kinda, but it relies heavily on vehicle sections. I prefer the close-range ground-based scenarios The Library offers.