I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don’t like dealing with Booster. I don’t like Booster’s Tower.
Moleville is just okay but I don’t like reaching this part of the game. At least things pick up afterwards.


Totally agree. I do like how much progress was made to make the nether a lot more explorable than in the early days. Because people who did not play minecraft in the early nether days forget that there was nothing but soulsand, netherrack, lava and quartz. That was it.
And the entire area was barren. Couldn’t find anything useful except maybe chests in the fortresses and nether brick.
And while there is a lot more now there to do, there still needs to be more done. Like, give us a few more reasons to travel there. Like more unique items or crafting materials exclusive there.