I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don’t like dealing with Booster. I don’t like Booster’s Tower.
Moleville is just okay but I don’t like reaching this part of the game. At least things pick up afterwards.


From the Depths: setting up the AI behavior on ships/other craft and then tweaking it to move how I want it to, and also, tweaking firing restrictions on turrets because sometimes the failsafes aren’t quite enough to prevent accidentally shooting one’s own ship. Mainly because these are things one usually does at the end of the process of building a ship, when it already looks and feels “done”.