What? That sounds amazing. Especially because I’ve been thinking of the Insomniac Spider-Man games this whole time. That would be a great break from “‘Ey Spideeey!”
Ive had random people on the bus tell me random shit that was also likely untrue. NPCs halucinating random time wasting shit for players to waste their time on actually sounds more like real life.
The difference is real life has immeasurably more entropy and variance and randomness. Fiction is created, with intention, and good open world game design is one that leads and pushes and hints at things, preferably without being explicit - unless this explicitness is itself (mis)leading you somewhere or is just the McGuffin of the story.
Fiction without intention, even in its smaller, seemingly random encounters and details, is just messy and disrespects your time.
Regular reminder that all generated content is “hallucinated”, and saying the undesired output of an llm is akin to the program “thinking” wrong is just playing into the hyped up bs techbros are trying to sell.
No, in the case of llms this is not the appropriate use, but hallucinations in the context of “ai” is a specific phenomenon.
For instance, in automated transcription, hallucination is when noise is incorrectly interpreted to be coherent speech and entire pieces of conversation are steered in wildly different directions.
That sounds great until the NPCs start hallucinating.
Then you search for hours for this “elf kingdom” only to find out it made that shit up.
What? That sounds amazing. Especially because I’ve been thinking of the Insomniac Spider-Man games this whole time. That would be a great break from “‘Ey Spideeey!”
Ah yes, Canada. Famous for it’s fabled elf kingdom.
Who else do you know that harvests the lifeblood of ancient trees to refine into nectar?
Ah the irony of AI. Too unreliable to play an NPC in a video game, but reliable enough to pick bombing targets in real life.
Anything that removes the decision making… “I didn’t decide to bomb that girls school, the AI agent I asked did, so I’m guilt free.”
Ive had random people on the bus tell me random shit that was also likely untrue. NPCs halucinating random time wasting shit for players to waste their time on actually sounds more like real life.
The difference is real life has immeasurably more entropy and variance and randomness. Fiction is created, with intention, and good open world game design is one that leads and pushes and hints at things, preferably without being explicit - unless this explicitness is itself (mis)leading you somewhere or is just the McGuffin of the story.
Fiction without intention, even in its smaller, seemingly random encounters and details, is just messy and disrespects your time.
Regular reminder that all generated content is “hallucinated”, and saying the undesired output of an llm is akin to the program “thinking” wrong is just playing into the hyped up bs techbros are trying to sell.
No, in the case of llms this is not the appropriate use, but hallucinations in the context of “ai” is a specific phenomenon.
For instance, in automated transcription, hallucination is when noise is incorrectly interpreted to be coherent speech and entire pieces of conversation are steered in wildly different directions.