• dingleberrylover@lemmy.world
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    2 hours ago

    I tried so many times to get into this game. The first 1-2 hours are always fun. But then it heavily wears off. The seamless transition from planet to space is wonderful. But the depth of the gameplay systems is just too shallow. At least for me, it does not tick the right boxes to keep me motivated. But I am happy for the developers and the fans!

    • absquatulate@lemmy.world
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      1 hour ago

      It is fairly shallow, yes, but it’s also open ended so you can set your own goals. It’s also pretty good for creative types, with building bases and ships and such. I have some 700h in it but spread over a few dozen saves, played during updates over the years, and very few go past the 30h mark. I also haven’t touched some gameplay elements so there’s that. But it’s a great game in shorter batches.

  • nutsack@lemmy.dbzer0.com
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    6 hours ago

    ive reinstalled this game so many times. it’s always been pretty fun. I’m still waiting on the steam frame to do it again

    • NιƙƙιDιɱҽʂ@lemmy.world
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      3 hours ago

      I bought the game when it first came out. I didn’t really buy into the hype, so I wasn’t disappointed at launch. Fucked around for like 20 or 30 hours, then never picked it up again.

      Is it finally time?

  • Eternal192@anarchist.nexus
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    17 hours ago

    Never ceases to amaze me how much they have given back to the community that patiently waited and kept going despite the critique they got at release with so many people shitting on them without being aware of the difficulties they had trying to release the game.

    • Hond@piefed.social
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      14 hours ago

      Yeah, thats a bit revisionist? I will always be mad what a fucking liar Sean Murray was pre-release. There is just no dancing around that fact. He also wasnt some suit from the publisher. He is credited as a programmer on the game at wikipedia(you know boots on the ground good guy). Almost every promise he uttered was broken. He was on the fucking Conan late night show and educated us on how hard they had it(and on top lied about every single feature the game would have).

      And yeah, they redeemed themselves. But i have to say that 10 years later i still regret my purchase. I revisited the game every other year or so after several bombastic update trailers. I’m still not impressed or even entertained. Also they got rid of the only thing i ever really liked at release: the artstyle. Which makes me even more angry. Fuck this game. I should get a hold on myself. I should let it go after 10 years of free update. But seriosly fuck this game and fuck Sean Murray.

      • boonhet@lemmy.zip
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        13 hours ago

        I thought the same till I watched Internet Historians video on it. Murray was in way over his head and numerous times he was like “eh yea sure maybe” and then whatever was asked was confirmed as a feature.

        Dude had no public speaking ability, got nervous and ducked up tons of times. They were too small to have a real PR person.

        Many of the promised things were things they thought they’d add, but couldn’t make in time.

        But personally I’m glad I bought it during COVID. I was skeptical when it was being hyped, but eventually I decided to give it a shot and I kinda liked it. But even then I didn’t find it to be a 60€ game. The 20-30 I paid for it was fine.

      • hornedfiend@sopuli.xyz
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        14 hours ago

        Wells, it really is baby’s first space game. Kids are having a blast playing this I guess.

        For the rest of us, it’s still an ocean deep as a puddle, no matter how many settlements or space stations you own.

        It was, is and always will be a boring ass repetitive game.

        • Hond@piefed.social
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          14 hours ago

          I would be fine with that. But i couldnt recreate the approximation of the 2014 trailer in 10 years. I never had the pleasure to see a single cool planet of which i could hop off and do some mediocre space battle. Its just such a frustrating game and i really liked the original artstyle.

          Anyway, i should really put NMS in my filterlist because it gets me angry and worked up every single time. Ugh. Stupid.

    • MolochHorridus@piefed.social
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      12 hours ago

      Is every space station still carbon copy of each other including merchants? Is every base in every planet still copy?

    • verdigris@lemmy.ml
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      17 hours ago

      Never ceases to amaze me how the game still sucks after 10 years of content updates

      • Eternal192@anarchist.nexus
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        16 hours ago

        Then go play Star Citizen and then come back and say how good THAT game is after almost 15 years years of “content updates”!

        • verdigris@lemmy.ml
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          15 hours ago

          I mean, I won’t defend the stability, but the gameplay is unironically better? At least you can see interesting things when exploring, and dogfighting is so much better it’s barely comparable.

          • chaogomu@lemmy.world
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            14 hours ago

            The “gameplay loop” of the elevator broke and then my ship blew up for no fucking reason.

            The game breaking bugs outnumber the features.

            But Chris Roberts has another ship to sell you, so you pay $50 and eat it all up.

            • verdigris@lemmy.ml
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              14 hours ago

              As I said the game is not stable and I’m not the one who brought up this comparison.

              But I can tell you that I regret the ~20 I spent on NMS, and I don’t regret the ~35 I spent on SC over a decade ago.

              Just the dogfighting module alone was better than any half-hour slice of my time with NMS.

        • Bob Robertson IX @discuss.tchncs.de
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          16 hours ago

          I’ve had so many enjoyable hours of playing NMS, and eventually it does get to a point where I’ve completed the current missions and I’ve done everything multiple times and it gets repetitive… and I stop playing it. Then they have a release, and it’s an exciting game again.

          I love that it’s still getting updates because it keeps me coming back. I can’t wait to check out this latest update!

        • verdigris@lemmy.ml
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          15 hours ago

          I’ve tried it multiple times over the years and getting fun out of the game is like squeezing blood from a stone. The core gameplay is a shallow grind, and almost all of the updates just bolt on other shallow systems onto that core. I legitimately cannot fathom what you enjoy about it unless you’re playing with friends which can make anything enjoyable.

          • Wakko@hell.cloud
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            13 hours ago

            It’s far less typing to just say “I’m not the target audience for this game.”

            • verdigris@lemmy.ml
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              13 hours ago

              I am EXACTLY the target audience for this game. Space sims have been some of my favorite games since I played Wing Commander II. I was just as wowed by the initial trailer for NMS as anyone else. The game let us all down and I don’t think it deserves a pass for adding a bunch of boring activities to do in addition to the boring core gameplay.

              • Wakko@hell.cloud
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                13 hours ago

                You: “I don’t understand why you find this fun”

                Also you: “I am TOTALLY the target audience for this game”

                Also you: “This gameplay is totally boring, I hate it”

                Thank you for confirming the accuracy of my assessment.

                If you were the target audience, you would enjoy what NMS has to offer.

                You have stated clearly that you’d rather be playing Wing Commander - a wildly different combat sim/rpg hybrid whose only similarity to NMS is that they both contain spacecraft.

                Growing up means understanding that there’s a wide array of things that you’re just not the target audience for and that’s okay.

                • verdigris@lemmy.ml
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                  12 hours ago

                  Wow, what brilliant circular logic. Only people who enjoy the game are the target audience, that’s a great marketing tactic right there.

      • HubertManne@piefed.social
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        15 hours ago

        I love it. I play this with sto because this has all the stuff sto is missing and sto has the content this is missing.

    • klankin@piefed.ca
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      17 hours ago

      Isn’t coop still bugged out the ass?

      Its my kinda game, but the management seems like they bit off way more than they could chew, and even after a decade still can’t handle it

      • Leon@pawb.social
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        9 hours ago

        In my experience the coop is hella buggy. The person I’m playing with has a rather rocky internet connection though, so I think a decent amount of it is because of that. The netcode certainly isn’t optimised, and whenever something is simulated on my friend’s computer, I basically have to give up the idea of interacting with it whatsoever.

        Even so, I’m having fun with it.

      • iamthetot@piefed.caOP
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        15 hours ago

        My partner and I have hundreds of hours in co op so I’m not sure what bugginess you might mean, but it’s very playable in co op.

  • DarkFuture@lemmy.world
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    13 hours ago

    It’s been sitting on my hard drive for a few years. I just don’t want to go through the learning curve. I don’t have a lot of time and when I game I just want to hop in and go.

    Are there any resources that can help me do that with this game? I’m not a huge survival/crafting fan. Can this game be played without getting too deep into that side of things?

    I hopped in once when I first bought it and just felt like there was no direction to go.

    • seathru@quokk.au
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      7 hours ago

      I would wait until their next “event” that they have after every update. That will give you kind of a hand holdy “tutorial” to bring you up to speed with the core mechanics, along with a direction to go. Plus during these events you can find lots of other players with cheaty bases you can quickly farm to get all the materials/credits you need with minimal grinding.

    • tourist@lemmy.world
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      7 hours ago

      when last did you play it?

      I played it while high earlier this year and managed to kinda figure it out because the tutorials were helpful enough

      granted

      I just wanted to build shit and kill shit, so I picked one of the easier game mode options

      I think you can sidestep the more difficult survival/crafting mechanics if you want

      that’s if my memory holds up

      I might have been playing donkey kong or some shit

    • Deacon@lemmy.world
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      11 hours ago

      I got it at launch and I love it, but it is not a game I am trying to finish, rather a place a visit now and then.

    • omgbear@feddit.nl
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      12 hours ago

      When they run an expedition it’s got a good set of quests to follow and usually accelerated progress from the rewards. There’s a new one with this update, not sure if it’s live yet.

    • Baguette@lemmy.blahaj.zone
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      13 hours ago

      I played it before as a grinding game but you can easily play it as a casual game. There’s not really a defined playstyle for nms.

      The missions from what I remember give you enough guidance on how to play. You essentially use your explorer tools (scanner, mining tool, combat weapons) to gather resources and explore the universe. Missions are there to guide you and give you things to do but you could just ignore most of them lol.

      There’s aspects that are geared towards grinding like exotic ships, mine construction, sector economy, etc. but they don’t matter for casual players.

    • cecilkorik@piefed.ca
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      13 hours ago

      There is no direction to go, it’s a sandbox, and discovery and exploration is pretty much the whole meat of the game. If you don’t like that, this is probably not the game for you. There are random events, there are questlines that eventually happen which you can optionally pursue, some of which get pretty in-your-face in case you’re worried you might miss them. Crafting and base-building is simplistic and mediocre. “Survival” is almost trivial on all but the very hardest difficulty settings, and even at the hardest difficulty and with willing suspension of disbelief it’s not really a fulfilling part of the game. There are a variety of other meta-systems tacked on too like language-learning, ship customization, fleet management and missions, settlements, universe-hopping, etc but these are just addons, they’re not the core of the game.

      If you want a more “guided” experience you could try watching for some of the time-limited/seasonal expeditions they do as live-service events. Some of them are easier to follow than others, but they all sort of have a theme and usually give you a good workout in a variety of the game’s different systems.

  • stoly@lemmy.world
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    16 hours ago

    I tried to play this game several times and could never really figure out what I was supposed to do and why I was supposed to do it.

    I am glad to see some good developers supporting their community. We need more of these.

    • iamthetot@piefed.caOP
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      15 hours ago

      There is a plot you can follow, but it’s not exactly a game known for its memorable plot. Like many other survival crafting games, the “what” you’re supposed to do is kind of up to you and your own creativity. It’s not for everyone, certainly.

    • Quadrexium@sopuli.xyz
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      14 hours ago

      Yeah I found that there was so much stuff going on that it made the world feel uninteresting. Every planet had aliens already there and life and ancient monuments.

      What I liked about Elite Dangerous is that 99% of systems are boring and that makes the lagrange cloud/earthlike world/giant star really memorable

  • Ithorian@lemmy.ml
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    14 hours ago

    Hell yes! Every 6 months or so I come back for another couple dozen hours of play. It’s added up to a truly disgusting amount of hours over the last decade.

    • iamthetot@piefed.caOP
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      18 hours ago

      I haven’t played in a few months, but my partner and I have a few hundred hours in co op. What did you find janky?

      • Jeshu@lemmy.world
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        17 hours ago

        Also not OP. But i have tried to play multiplayer soo many times. But we have never been able to do it fully. Pirates that spawn are visible but only interactable for which player they spawn for. Bases are often out of sync, so we were not able to have a shared base. We tried with a group 3 times, and me and a friend twice, since No Man Sky Next.

        Now with Bo Man Sky next, technically coop worked as none of those features I named were fully there for coop. But after that, nope. I do not understand why it has never worked. Each of our attempts are multiple sessions over multiple days/weeks. And then we would give up again.

      • FatVegan@leminal.space
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        17 hours ago

        I haven’t played in a bit, but every time i played with someone, our games weren’t in sync at all. I was fighting through a fire storm while my fried had a cozy stroll

        • foodandart@lemmy.zip
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          17 hours ago

          That sounds like your friend was in a custom mode that was set to eaasier than you.

          I build in Creative mostly now (2,000+ hours in) and have been visited by griefers that tried to shoot me (didn’t work, 'cos hello… creative!) and in one case, the guy came in surrounded by a cloud of VERY salty Sentinels that swarmed my base area and were chasing and shooting at both of us.

          It’s quite irritating to get shot at while you’re trying to build something.

          Once he cottoned on that I wasn’t killable, he checked out the build, gave a thumbs up and left and the Sentinels went with him, never to be seen again.

          It’s definitely weird when different play modes meet, for sure.

      • mrmisses@lemmy.world
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        17 hours ago

        Not op but before I got fiber internet every game was janky, especially one with a heavier load like NMS seems to have