Turn the page on the explosive 2nd chapter of Nihon Falcom’s legendary Trails saga! Estelle Bright sets out on a new journey across Liberl to uncover the truth behind Joshua’s disappearance and defeat the sinister Ouroboros organization.
I’ve noticed it’s a good method for Japanese writing. They acclimate you to silly, bashful moments, so that when the writing flexes over to the serious side, it’s a big contrast. Yakuza does a lot of that too.
Comparatively, sometimes when I try series like The Last of Us, or even Nier Automata, I sometimes have a hard time buying into the emotions because it’s been solely despair for a lot of the runtime.
That said, as I’ve gotten used to my own creative writing, I see Sky as having tremendous up-moments that give characters some really star moments, but also quite a lot of narmy, amateurish teenage writing especially with the fights, so it gets to be hit and miss.
To be clear, I’m fine with the wholesomeness, it was what I was in the mood for. I was more referring to the difficulty having crazy spikes, especially in the beginning. You’d expect a game like this to trend easy-ish. Never thought a cute catlike furball intro boss that is eating a farmer’s crops would be a near insurmountable wall.
Funny enough, even after playing the original, I felt that point was a difficulty spike too - and it encouraged me to write a guide that helps people figure out their strategy.
Might be worth a look to cover some basics. In spite of Japanese trends, the game isn’t actually that grind-heavy, and the series has a lot of fans that play on max difficulty, Nightmare, for pure challenge.
I’m playing thr first one right now.
It does not fuck around. This really surprised me, given how cutesy/wholesome it is.
I’ve noticed it’s a good method for Japanese writing. They acclimate you to silly, bashful moments, so that when the writing flexes over to the serious side, it’s a big contrast. Yakuza does a lot of that too.
Comparatively, sometimes when I try series like The Last of Us, or even Nier Automata, I sometimes have a hard time buying into the emotions because it’s been solely despair for a lot of the runtime.
That said, as I’ve gotten used to my own creative writing, I see Sky as having tremendous up-moments that give characters some really star moments, but also quite a lot of narmy, amateurish teenage writing especially with the fights, so it gets to be hit and miss.
To be clear, I’m fine with the wholesomeness, it was what I was in the mood for. I was more referring to the difficulty having crazy spikes, especially in the beginning. You’d expect a game like this to trend easy-ish. Never thought a cute catlike furball intro boss that is eating a farmer’s crops would be a near insurmountable wall.
Funny enough, even after playing the original, I felt that point was a difficulty spike too - and it encouraged me to write a guide that helps people figure out their strategy.
https://steamcommunity.com/sharedfiles/filedetails/?id=3572418853
Might be worth a look to cover some basics. In spite of Japanese trends, the game isn’t actually that grind-heavy, and the series has a lot of fans that play on max difficulty, Nightmare, for pure challenge.