Hey guys,
I received my Frame a few days ago and I had some time to play with it and I wanted to tell you about a few things that I found while playing with it, in hope that some of you find this useful :)
- Camera passthrough can be colored. By that I mean the monochrome camera passthough can have a color filter applied, it has a bluish purplish filter by default, but you can make it green, red, orange or whatever color!
- SteamVR Home is nowhere to be found. There is an option in the Advanced Options in VR Settings, but it doesn’t do anything. I really wish Valve would port it, and let us install SteamVR Home on our Frame (Might be outdated, but I still like it).
- When you are in darkness, and the Frame turn its camera into the UV/IR mode, it has a cool effect on the controller, the shell looks like it’s transparent and you can see the inside of your controllers (I wanted to take a screenshot but the quality is so bad I gave up ahah)
I’m sure I’ll have more things to say later, I just want to find the weird and niche features of this thing that no one talks about. Feel free to share yours if you have any! :)


Yes, but I I’m pretty sure there was more to it than a simple IR sensor. I just remember that people used to take the IR filter off their early 2000s digital cameras, or use Sonys with night mode, then put the exposed end of film over the sensor to block out visible light. This would let them take clear photos outside the visible spectrum, which included some UV frequencies (I think). Using these cameras let you see through dark polymers, and many creeps used that to take pictures through women’s clothes when synthetic poly was all the rage.
While IR allows you to see through some synthetic materials and polymers, whereas UV is generally blocked by it, I think I remember the issue being that these sensors captured such a wide spectrum. When Sony reacted to the NightShot controversy, they claimed that people using these cameras thought they could see a nude silhouette through thin black fabrics, but that no nude features were actually exposed. Sony also claimed that the real problem was engaging night mode when there was plenty of ambient light, so they limited that capability in future models. But, from what I understand, the real solution was doping the sensor glass or adding a coating that narrowed the frequencies detected to a range closer to the infrared video lights on the camera.
So, assuming that OOP is indeed correct that this new camera records IR and UV, then there’s an increased likelihood that the sensor can also see through thin synthetic fabrics, also assuming I remember everything correctly. If the inclusion of UV was more like, “or whatever frequency,” then it’s probably not really an issue.
Pic to demonstrate this effect with my phone’s IR camera on a Roku remote I found.