Optimization stalled because before this everyone kept buying better gpus every 3-5 years.
Now that people can’t keep doing that, new games have to be at least as well optimized as “last gen” games to look “newer”.
So yeah, most people aren’t going to need to update for a while.
Especially since new DLSS is just an AI slop filter no one wants, because the only way to get usable frame rates with it, is to have 3/4s of your frames be AI hallucinations.
People are just turning all that off and achieving the same frame rates without the slip filter.
One big change is going to be the “new” console generation. The PS4 has set the minimum target hardware for well over a decade, but the switch to focusing on the PS5 will mean that soon devs don’t have to keep targetting hardware from 2013 to make sure their game can run on it, which will result in quite a massive bump in the low end requirements for PC users.
Optimization stalled because before this everyone kept buying better gpus every 3-5 years.
Now that people can’t keep doing that, new games have to be at least as well optimized as “last gen” games to look “newer”.
So yeah, most people aren’t going to need to update for a while.
Especially since new DLSS is just an AI slop filter no one wants, because the only way to get usable frame rates with it, is to have 3/4s of your frames be AI hallucinations.
People are just turning all that off and achieving the same frame rates without the slip filter.
One big change is going to be the “new” console generation. The PS4 has set the minimum target hardware for well over a decade, but the switch to focusing on the PS5 will mean that soon devs don’t have to keep targetting hardware from 2013 to make sure their game can run on it, which will result in quite a massive bump in the low end requirements for PC users.