The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 17 天前Also, we dulled the color palette.lemmy.worldimagemessage-square123fedilinkarrow-up1443arrow-down115
arrow-up1428arrow-down1imageAlso, we dulled the color palette.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 17 天前message-square123fedilink
minus-squarepsx_crab@lemmy.ziplinkfedilinkEnglisharrow-up6·17 天前Deadspace one is a work of art, health and ammo display is an in-universe thing instead of a hud for the player.
minus-squareElgenzay@lemmy.mllinkfedilinkEnglisharrow-up4·17 天前Even the menu for the map and inventory was physically projected in front of Isaac, as well as all button prompts and tooltips. No HUD whatsoever. Deadspace is a masterclass of diegetic UI
Deadspace one is a work of art, health and ammo display is an in-universe thing instead of a hud for the player.
Even the menu for the map and inventory was physically projected in front of Isaac, as well as all button prompts and tooltips. No HUD whatsoever. Deadspace is a masterclass of diegetic UI