• nightlily@leminal.space
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    5 hours ago

    No ambitions for a hudless, waypoint-less gameplay system survive playtesting. There’s friction and then there’s watching someone do the same loop around for 30 minutes. I once watched a streamer play a game I worked on. The level artists had meticulously and organically sign posted where to go - like pulled out all the stops with lighting and directionality of the environment. Stopping just short of putting any yellow paint anywhere. The streamer still fucked it up.