No ambitions for a hudless, waypoint-less gameplay system survive playtesting. There’s friction and then there’s watching someone do the same loop around for 30 minutes. I once watched a streamer play a game I worked on. The level artists had meticulously and organically sign posted where to go - like pulled out all the stops with lighting and directionality of the environment. Stopping just short of putting any yellow paint anywhere. The streamer still fucked it up.
No ambitions for a hudless, waypoint-less gameplay system survive playtesting. There’s friction and then there’s watching someone do the same loop around for 30 minutes. I once watched a streamer play a game I worked on. The level artists had meticulously and organically sign posted where to go - like pulled out all the stops with lighting and directionality of the environment. Stopping just short of putting any yellow paint anywhere. The streamer still fucked it up.
Why would you watch DSP?!?
(Sorry, couldn’t resist)