The solution is to have dynamic personalized tutorials.
Lets take Death Stranding 2 for example, since I think its played a lot by working adults.
Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.
They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.
It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).
The solution is to have dynamic personalized tutorials.
Lets take Death Stranding 2 for example, since I think its played a lot by working adults.
Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.
They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.
It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).