I think good stories and corporations are at opposite ends. Corporations and the opposite of human, and thus can’t write good human relatable stories. They can’t make art. The more people in the room the more bland the outcome will be. Too much overhead - marking, advertisers, lawyers, HR, everyone. I think Bioware proves they can’t do it. I think smaller studios are the only ones really capable of it. The only outliers appear to be rockstar and CDPR, for the time being at least.
Apparently day 1 of Firefly filming he told Alan Tudyk to go buy an Xbox so they could play Halo. Day 2 he asked Alan “so what’d you think” and Alan was confused, having thought it to be a joke. That day he had to go and buy said Xbox.
I’m listening to their podcast (Once We Were Spacemen) right now, though the episode where they talked about how they became friends was ages ago, so I might be misremembering some details. They also have an episode with the guy who directed the Uncharted fan film Nathan starred in, Allan Ungar.
Apparently day 1 of Firefly filming he told Alan Tudyk to go buy an Xbox so they could play Halo. Day 2 he asked Alan “so what’d you think” and Alan was confused, having thought it to be a joke. That day he had to go and buy said Xbox.
And then both of them ended up in Halo as Buck and Mickey in ODST.
Which I did not know or remember from the podcast (though they may have mentioned it) because I’ve never played Halo myself :( Never been a console gamer unfortunately. Though protondb lists Master Chief Collection as Gold status so I may yet get to play it, it just happened that it came to PC when I was already an adult with little time for vidya :( Then by the time I got into my career enough that I didn’t worry about hitting 8 hours a day in the office to stay employed, I’d forgotten it existed again. Aaand now I have new reasons for not having enough time for playing as much vidya as I’d like.
ME2 is amazing and ME1 was great. 3 had good mechanics but worse writing, and Andromeda was terrible on many fronts but the ability to change your build on the fly was cool.
When I talk about Exodus and Expanse Im talking more about the style of third-person sci-fi RPGs with companions.
I guess Exodus and the Expanse game will have to fill that void
I think good stories and corporations are at opposite ends. Corporations and the opposite of human, and thus can’t write good human relatable stories. They can’t make art. The more people in the room the more bland the outcome will be. Too much overhead - marking, advertisers, lawyers, HR, everyone. I think Bioware proves they can’t do it. I think smaller studios are the only ones really capable of it. The only outliers appear to be rockstar and CDPR, for the time being at least.
I’d not heard of an Expanse game. I hope it features Shohreh Aghdashloo. I fucking love that woman.
I really hope Exodus will live up to the expectations.
What void? The void of casual role playing games with bad gameplay and worse writing?
I don’t think that void needs to be filled. The last BioWare game I enjoyed was Mass Effect 2 in 2010.
Jade empire was really good
and it had Nathan Fillion!
Who actually is a gamer himself too
Apparently day 1 of Firefly filming he told Alan Tudyk to go buy an Xbox so they could play Halo. Day 2 he asked Alan “so what’d you think” and Alan was confused, having thought it to be a joke. That day he had to go and buy said Xbox.
I’m listening to their podcast (Once We Were Spacemen) right now, though the episode where they talked about how they became friends was ages ago, so I might be misremembering some details. They also have an episode with the guy who directed the Uncharted fan film Nathan starred in, Allan Ungar.
And then both of them ended up in Halo as Buck and Mickey in ODST.
Which I did not know or remember from the podcast (though they may have mentioned it) because I’ve never played Halo myself :( Never been a console gamer unfortunately. Though protondb lists Master Chief Collection as Gold status so I may yet get to play it, it just happened that it came to PC when I was already an adult with little time for vidya :( Then by the time I got into my career enough that I didn’t worry about hitting 8 hours a day in the office to stay employed, I’d forgotten it existed again. Aaand now I have new reasons for not having enough time for playing as much vidya as I’d like.
ME2 is amazing and ME1 was great. 3 had good mechanics but worse writing, and Andromeda was terrible on many fronts but the ability to change your build on the fly was cool.
When I talk about Exodus and Expanse Im talking more about the style of third-person sci-fi RPGs with companions.