According to The Verge, The Elder Scrolls 6: Sentinel is the title of the highly-anticipated follow-up to Bethesda’s Skyrim…

While we’re not quite sure when to expect… However, Bethesda does like to wait until its games are close to the finish line to really lay it all out there, so we may be waiting a while before we get raw gameplay.

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Where every world of atoms of each letter carved in time
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  • smaximov@lemmy.world
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    4 days ago

    Wow, 8 years from the announcement trailer to the title, Bethesda is cooking 💪

    We’re getting close, maybe we’ll be able to finally play the game in 5 years or so!

    highly-anticipated

    Is it still, tho? I feel like the “success” of Starfield has considerable tempered people’s expectations.

    • Buddahriffic@lemmy.world
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      4 days ago

      Only thing that would make me interested is if they vastly improved the NPC AI. And I don’t mean hooking them up to an LLM but improving their behaviour.

      Make neutral NPCs more interactive (instead of just repeating a set of lines and otherwise ignoring anything you’re doing, unless you touch an owned item in front of them and they telepathically summon guards because only a thief would touch a bowl on an inn table).

      Make hostile NPCs smarter. Part of the reason that so many people end up pigeon holed into some kind of stealth archer build is because NPCs completely forget someone is there harassing them with arrows when they can’t find them after like 30 seconds of searching. They should put up barriers to block line of fire, add torches to light up dark areas, inform others and group up to search the area. If they keep getting picked off without even seeing who was doing it, eventually the remaining survivors should try to run or lock the place up tight.

      Would also be nice if the density of the world can be increased. Like not so much stuff to do, but how full the world is. Like have more than a dozen NPCs plus guards in towns. Just random people that don’t even have to interact much but are there. Instead of like 5 farmers supporting 30 guards and the lord’s household.

      Also add some more dungeon layouts. Sometimes reuse makes sense, though for ruins it doesn’t make sense for something to decay in the exact same way even if the layout is the same. But there shouldn’t be any identical caves (or if there is, it should be notable that they are identical and there should be a quest or at least hidden notes or something talking about it).

      I’m also not completely satisfied with the whole “everyone is about the same relative strength as you”. I get why they do the balance that way but IMO it really hurts the whole sense of progression when the whole world is always appropriately balanced against your current level. Other mechanisms could be used to bring early level areas up so that a high level character can still do interesting things there, which would also make the world more interesting. Have bandits move around and take over areas, or necromancers, or pull another encounter from a hat. But not a “oh you’re now at a level where you can fight trolls? Ok, the forests are full of them now”. But I acknowledge that this particular facet is hard to tune right and pretty subjective.

      I really hope they put some attention towards these things and aren’t just building a new map and quests for a game that might as well just be called the biggest skyrim DLC.