So I’ve only seen a couple hours of gameplay (watching a friend stream it). But Jeanne d’Arc seems pretty interesting. More of a tactical turn-based RPG.
Hogs of War
Divinity Original Sin. Old 80s RPGs
NetHack
I’ve been playing Disgaea which is really solid.
Golden Sun is my favorite turn-based system of all time. It gets really deep without being too complex to understand. You can get really creative, I always respecced Mia to be a DPS with volcano attacks instead of a water healer like she’s supposed to be. And once you know what you’re doing, you can change character class in the middle of battle.
The original Persona 3 combat system was also really good. If you played P3P or P3Re, it’s not the same. P3 and P3FES are the only ones with the original “one more” system. They ruined it in 4, bloated it in 5, and bloated it beyond recognition in P5R.
Seriously, nobody plays Dragonquest here? Not even 11?
Chess
Worms. Literally any Worms title.
Additionally: Transistor
I usually don’t like turn-based combat at all, but I still enjoyed Clair Obscur, simply because it’s an amazing game otherwise. I found the battles to be a bit repetitive after a while, but it was still kinda fun.
Right now, I guess Pokémon counts?
I used to enjoy an Angry Birds spin-off called “Epic”, that was one of the better ones.
X-COM. CRPGs. Pathfinder, BG. Have Ledgerbound and the new FF on the line. The last turn based was Zero Company.
Turn based, visual novels or some light hack and slash games are my usual poison.
The first Fallout games. Turn based isometric top down RPG.
They were awesome stories and I spent hours finding as much backstory as I could. By reading and searching every location.
Birth of the Federation
(Most of my other ones have been said already)
wizardry on the apple II
Divinity: Original Sin 2. Combat system isn’t perfect (my main criticism is that you can unchain your characters to set your party members up in advantageous positions and then trigger combat, which feels cheaty) but it has some cool mechanics. A lot of elemental interactions, interactions with and creation of different surfaces, factoring in high ground for an advantage, etc. I know BG3 is highly acclaimed also by Larian but I haven’t played it so can’t attest to that combat system.




