Super Mario Bros shipped in 40KB. A bare React app ships more before you write a line of your own. What did they know that we forgot?

  • squaresinger@lemmy.world
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    7 hours ago

    The other catch is something OOP mentions right at the beginning: The main reason their app was 2MB large was because it had images.

    You couldn’t do full-frame images on a SNES. Instead, images were built up by pasting small sprites and repeating background tiles everywhere.

    If you want high-res images with a colordepth of more than 13 colors per pixel, you will need a lot of storage space for that.