BadTakesHaver [he/him, they/them]@hexbear.net to badposting@hexbear.net · 7 months agoInterestinghexbear.netimagemessage-square40fedilinkarrow-up1111arrow-down11
arrow-up1110arrow-down1imageInterestinghexbear.netBadTakesHaver [he/him, they/them]@hexbear.net to badposting@hexbear.net · 7 months agomessage-square40fedilink
minus-squarecomrade_pibb [comrade/them]@hexbear.netlinkfedilinkarrow-up6·7 months agoDread is a doo doo metroidvania because the level design is actively hostile to letting the player get lost and explore
minus-squarebuckykat [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up4·7 months agoThe number of anti-backtracking slides and linear corridors is crazy.
Dread is a doo doo metroidvania because the level design is actively hostile to letting the player get lost and explore
The number of anti-backtracking slides and linear corridors is crazy.