The patent called “STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS” describes multiple examples where a pop-up might ask a player to let a helper take over the gameplay for a while.
Imagine if a user were struggling to find a rare gem in an RPG; if allowed, the helper would take control from the player. They would proceed to chat and guide the user through the process of acquiring the gem.



Are we ignoring difficulty settings? I don’t mind turning things down.
Final boss? Meh, I’ll look it up to enjoy the final scene and move on if I get pissed enough.
Middle boss? Depends. Does it have a history of being a shitty midpoint and things get better from there? Maybe. If things will escalate I may have to admit that I don’t actually like it.
Early boss? Clearly I’m not going to like what is coming up. Maybe even refund time.
And, honestly, if you’re not speaking in hyperbole about trying a boss 50 times? I think at that point you’re just a glutton for punishment.
I don’t think I’ve ever bothered with a boss for that long. Closest I can say is I’ve done some serious farming in monster Hunter, but even for rare drops 50 is quite a lot.