Early reactions to Nvidia’s DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.


So if i understood this clearly, because of halucinations during gameplay there can be things which aren’t actually there?
like you see that guys haircut from the front, you move to the side ingame, and it disapears? or things in the distance change or disapear when you get closed to them?
It already happened in the actual demo pictures nvidia themselves provided. Colors appearing out of nowhere, details showing up or decor elements disappearing, etc.
It’s a shitshow, and it was the best they could garner in a finely controlled environment.
Yes, or like we saw in the demo, someone’s arm disappears, a ball becomes a blurry shapeless blob, and many others.
This tech is the same tech that powers other ““Generative AI””, meaning exact the issues with asking for a hand and getting one with 7.5 fingers can now happen in real time, in video games supporting DLSS 5.
It is straight up an AI slop filter over top of a game. There’s not much more to say about it.