The ARC Prize organization designs benchmarks which are specifically crafted to demonstrate tasks that humans complete easily, but are difficult for AIs like LLMs, “Reasoning” models, and Agentic frameworks.
ARC-AGI-3 is the first fully interactive benchmark in the ARC-AGI series. ARC-AGI-3 represents hundreds of original turn-based environments, each handcrafted by a team of human game designers. There are no instructions, no rules, and no stated goals. To succeed, an AI agent must explore each environment on its own, figure out how it works, discover what winning looks like, and carry what it learns forward across increasingly difficult levels.
Previous ARC-AGI benchmarks predicted and tracked major AI breakthroughs, from reasoning models to coding agents. ARC-AGI-3 points to what’s next: the gap between AI that can follow instructions and AI that can genuinely explore, learn, and adapt in unfamiliar situations.
You can try the tasks yourself here: https://arcprize.org/arc-agi/3
Here is the current leaderboard for ARC-AGI 3, using state of the art models
- OpenAI GPT-5.4 High - 0.3% success rate at $5.2K
- Google Gemini 3.1 Pro - 0.2% success rate at $2.2K
- Anthropic Opus 4.6 Max - 0.2% success rate at $8.9K
- xAI Grok 4.20 Reasoning - 0.0% success rate $3.8K.

(Logarithmic cost on the horizontal axis. Note that the vertical scale goes from 0% to 3% in this graph. If human scores were included, they would be at 100%, at the cost of approximately $250.)
https://arcprize.org/leaderboard
Technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf
In order for an environment to be included in ARC-AGI-3, it needs to pass the minimum “easy for humans” threshold. Each environment was attempted by 10 people. Only environments that could be fully solved by at least two human participants (independently) were considered for inclusion in the public, semi-private and fully-private sets. Many environments were solved by six or more people. As a reminder, an environment is considered solved only if the test taker was able to complete all levels, upon seeing the environment for the very first time. As such, all ARC-AGI-3 environments are verified to be 100% solvable by humans with no prior task-specific training



My point was more so that the argument that humans can be modeled with math & physics implies that LLMs are/could become intelligent, conscious things, since they’re also based on math, is nonsense. These are statistical prediction algorithms; they work nothing like a nervous system or a conscious living being. They can be impressive in narrow use cases, like all ML, but they cannot actually learn or perform novel tasks. I don’t think this rules out the possibility of creating some sort of true artificial intelligence, but the current approaches are structurally unable to ever get there, and the conversation above makes really weak points to the contrary. But this was too many words so I figured my other approach was better for brevity lol
I generally agree, but I kind of wonder whether something like an advanced LLM has a place as a component of an artificial “brain”. We have a language-focused area in our brain, but we have lots of other components of the brain that does all kinds of other things too. Perhaps we’re “just” missing those other things.