The ARC Prize organization designs benchmarks which are specifically crafted to demonstrate tasks that humans complete easily, but are difficult for AIs like LLMs, “Reasoning” models, and Agentic frameworks.
ARC-AGI-3 is the first fully interactive benchmark in the ARC-AGI series. ARC-AGI-3 represents hundreds of original turn-based environments, each handcrafted by a team of human game designers. There are no instructions, no rules, and no stated goals. To succeed, an AI agent must explore each environment on its own, figure out how it works, discover what winning looks like, and carry what it learns forward across increasingly difficult levels.
Previous ARC-AGI benchmarks predicted and tracked major AI breakthroughs, from reasoning models to coding agents. ARC-AGI-3 points to what’s next: the gap between AI that can follow instructions and AI that can genuinely explore, learn, and adapt in unfamiliar situations.
You can try the tasks yourself here: https://arcprize.org/arc-agi/3
Here is the current leaderboard for ARC-AGI 3, using state of the art models
- OpenAI GPT-5.4 High - 0.3% success rate at $5.2K
- Google Gemini 3.1 Pro - 0.2% success rate at $2.2K
- Anthropic Opus 4.6 Max - 0.2% success rate at $8.9K
- xAI Grok 4.20 Reasoning - 0.0% success rate $3.8K.

(Logarithmic cost on the horizontal axis. Note that the vertical scale goes from 0% to 3% in this graph. If human scores were included, they would be at 100%, at the cost of approximately $250.)
https://arcprize.org/leaderboard
Technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf
In order for an environment to be included in ARC-AGI-3, it needs to pass the minimum “easy for humans” threshold. Each environment was attempted by 10 people. Only environments that could be fully solved by at least two human participants (independently) were considered for inclusion in the public, semi-private and fully-private sets. Many environments were solved by six or more people. As a reminder, an environment is considered solved only if the test taker was able to complete all levels, upon seeing the environment for the very first time. As such, all ARC-AGI-3 environments are verified to be 100% solvable by humans with no prior task-specific training
I can’t see AI actually being intelligent until they no longer need to send a built up prompt of guides and skills and the chat history on every submission.
It’s no different from Alexa 15 years ago with skills. Just a better protocol and interface and ability to parse the current user prompt.
In my opinion of course.
I know lemmy’s very anti-ai but this is really fascinating stuff.
I tend to be anti-AI because it doesn’t seem to me to be anything other than a super fast regurgitator of data. If a database can be searched for an answer, AI can do that faster than a human. However it doesn’t to seem to be able to take some portion of that database, understand it, and then use that information to solve a novel problem.
Well… It cannot even search databases without errors.
LLMs just produce plausible replies in natural languages very quickly and this is useful in certain situations. Sometimes it helps humans getting started with a task, but as it is now, it cannot replace them. As much as the capital class want it, and sink our money into it.
Try spelling things phonetically (example: faux net tick alley), that’s one of my benchmarks that AI fails almost every time.
If the input is at all long, or purposefully includes a lot of words about a specific unrelated theme to the coded message, it’s impossible.
Oh that’s an interesting challenge.
I hear some LLMs now have some solutions for the classic “how many Rs in ‘strawberry’” problem (related to the tokenization processes), but I have no idea how they might solve the phonetic thing. I’m sure some smart people will eventually find a way though
Tell me again how AGI is just around the corner, Sam
just when he had to shut down sora, because making ai videos is too expensive.
When Sammy fuck says “we’re so close to AGI, I can just feel it. Like a tingle on the tip of my shrimpdick it’s getting so close to blossoming into something guys”, just ignore him. He’s crazy man!
"Like a tingle on the tip of my shrimpdick it’s getting so close to blossoming into something guys”
Wow, that really is something. XD
I’m trying to stretch my creative muscles more XD
It’s almost as if a chatbot isn’t actually thinking.
Ii can thoroughly recommend “A Brief History of Intelligence” (by Max Bennett), which explains how intelligence has taken steps through evolution, what those steps were etc.
Spatial intelligence requires spatial understanding and it’s not something that can be solved through a large language model, IMHO.
I’m excited to see how these are solved. And I’m terrified to see how these will be solved.
“Leaderboard” where rank one scores 0.3% success lol
This replay is the funniest shit lmao. Keep building that bridge Claude.
https://arcprize.org/replay/0964128b-a2f5-4c5b-886e-497d893f429d
Interesting that it seems to be perceiving the environment mostly accurately, and is just completely wrong about the purpose of all the game objects.
I couldn’t find replays. Are there more? Also, it is a bit funny that “building the bridge” which at one point seems to be Claude’s “chosen goal” is just “running out of moves” and failing the task.
Task failed successfully, Claude. Task failed, successfully.
There’s a column linking to replays in the table of tasks here: https://arcprize.org/tasks
Here’s another reply where the model mistakes running out of time/move for making progress
it’s reasoning log is so fucking funny
My understanding is that Claude is particularly geared towards being a tool for people to use rather than a human replacement. That’s why they had that whole spat with the Pentagon about a human needing to be in the loop.
Grok Reasoning: 0%
Hilarious
Grok isn’t designed to solve problems. It’s designed to create sexually explicit images of children for Republicans…
Well, yeah, it’s very good at making weird porn clips though. If anyone wants some very odd entertainment, go to /gif/ on 4chan and look at the reoccurring “/gg/ grok gens” threads. There’s everything from actually impressive and hot videos to the weirdest and most fucked up shit ever, it’s weirdly fun. Never seen anything really bad there, like CP etc. so I can comfortably recommend it for the lols.
Reasoning is woke propaganda anyway.
It’s fun to point at the crappy performance of current technology. But all I can think about is the amount of power and hardware the AI bros are going to burn through trying to improve their results.
Funnier yet will be if they continue to just train the model on that particular kind of test, invalidating its results in the process.
The humans literally didn’t score 100% though. Why lie?
You can really only judge fairness of the score if you understand the scoring criteria. It is a relative score where the baseline is 100% for humans – i.e. A task was only included in the challenge if at least two people in the panel of humans were able to solve it completely, and their action count is a measure of efficiency. This is the baseline used as a point of comparison.
From the Technical Report:
The procedure can be summarized as follows:
• “Score the AI test taker by its per-level action efficiency” - For each level that the test taker completes, count the number of actions that it took.
• “As compared to human baseline” - For each level that is counted, compare the AI agent’s action count to a human baseline, which we define as the second-best human action count. Ex: If the second-best human completed a level in only 10 actions, but the AI agent took 100 to complete it, then the AI agent scores (10/100)^2 for that level, which gets reported as 1%. Note that level scoring is calculated using the square of efficiency.
• “Normalized per environment” - Each level is scored in isolation. Each individual level will get a score between 0% (very inefficient) 100% (matches or surpasses human level efficiency). The environment score will be a weighted-average of level score across all levels of that environment.
• “Across all environments” - The total score will be the sum of individual environment scores divided by the total number of environments. This will be a score between 0% and 100%.So the humans “scored 100%” because that is the baseline by definition, and the AIs are evaluated at how close they got to human correctness and efficiency. So a score of 0.26% is 1/0.0026 ~= 385 times less efficient (and correct) compared to humans.
Right. Thank you for this explanation, the percentages seemed out of context. So, the LLM was able to complete some levels?
If you look at the list of tasks, you can see how the 4 frontier models did. Some of them did complete one or two levels of one or two tasks. None of them completed a whole task. Some of the reasoning logs are funny in the replays.
Yes, the LLMs received credit for each level even if they didn’t complete the entire environment.
They have some replays of tasks on their website: https://arcprize.org/tasks
Here’s one where the human completed all 9 levels in 1458 actions, but the LLM completed only one level in 24 actions, then struggled for 190 actions until it timed-out, I guess. The LLM scored 2.8% because of the weighted average, I think. I didn’t take the time to all do the math, and I’m not sure if the replay action count is accurate, but it gives you an idea.
Human: https://arcprize.org/replay/0d461c1c-21e5-4dc8-b263-9922332a6485
LLM: https://arcprize.org/replay/cc821983-3975-4ae4-a70b-e031f6807bb0
John 1.0 and Caroline 1.0 scored 100%
makes title more clickbait
Boring game…
Not the point
Yep
“…specifically crafted to demonstrate tasks that humans complete easily”
Motherfucker, I can’t work out Minesweeper. I got zero fucking chance with your mystery box bloop game.
Just don’t click where the mines are.
If human scores were included, they would be at 100%, at the cost of approximately $250
Wait, why did it cost real humans $250 to pass the test?
I assume it’s an hourly wage or something. Just because humans can work for free if they choose, doesn’t mean they have no cost associated with them. Just like a company could choose to give away unlimited tokens, those tokens still have a standard cost.
it’s also an odd metric since only 20-60% of the humans completed it. Very 60% of the time they complete it everytime energy.
Ideally they’d run the bots multiple times through (with no context or training of previous run), but I guess that is cost prohibitive?
Yeah, this is what I was going to call out. Calling it “100% solvable by humans” and saying “if human scores were included, they would be at 100%” when 20-60% of humans solved each task seems kinda misleading. The AI scores are so low that I don’t think this kind of hyperbole is necessary; I assume there are some humans that scored 100%, but I would find it a lot more useful if they said something like “the worst-performing human in our sample was able to solve 45% of the tasks” or whatever. Given that the AIs are still scoring below 1%, that’s still pretty dark.
That is how much individual testing humans cost when you buy them in bulk.
If there had been a “Buy 10, Get 1 free” they could’ve used 11 humans instead of 10 for the same $250.
This is my rough upper-bound estimate based on the Technical Report. Human participants were paid to complete and evaluate the tasks at an average fixed fee of $128 plus $5 for solved tasks. So if a panel of humans were tasked with solving the 25 tasks in the public test set, it would be an average of $250 per person. Although, looking at it again, the costs listed for the LLMs is per task, so it would actually be more like $10 per human per task. In any case it’s one or two orders of magnitude less than the LLMs.
Participants received a fixed participation fee of $115–$140 for completing the session, along with a $5 performance-based incentive for each environment successfully solved
Youd have to eat $250 worth of burgers to pass it.
Because I ain’t doing this shit for free.









