If I want to be a real evil developer I’ll allow blown cover in stealth missions but there will be consequences. Like enemy alert/tech level going up permanently and they will counter the approach you used in the previous mission.
Hmm that sounds like Nemesis system but for stealth games.
That’s why stealth should never be mandatory, I mean even the dumbest of Ubisoft eventually understood it.
If the alarm goes up, let us deal with it, but none of that “you’ve been discovered, restart mission” shit
If I want to be a real evil developer I’ll allow blown cover in stealth missions but there will be consequences. Like enemy alert/tech level going up permanently and they will counter the approach you used in the previous mission.
Hmm that sounds like Nemesis system but for stealth games.