• Cethin@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    1 month ago

    You can automate control of your craft in KSP with a mod. All you need is to have it send the data to the Apollo computer and then send the output to the craft. It should probably work with the real solar system mod.

    Now that I saw this though, I swear I saw this exact video already. Scott Manley or someone may have already done this.

    • bl4ckp1xx13@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      If that works with the real solar system mod that is honestly the finest testament KSP can get for its mathematical accuracy.

      • NocturnalMorning@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        1 month ago

        KSP is not mathematically accurate and it can’t be or it would have trouble running on computers. They split up and use simplified 2 body dynamics in the game.

        We use super computers to model the n-body problem bcz of how complex it is.

        • bl4ckp1xx13@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          1
          ·
          1 month ago

          Of course, NASA ain’t modelling actual missions in KSP.

          I imagine KSP is simple Newtonian physics which is accurate at macro-scales, whereas obviously NASA is going to use Einstein’s equivalent. Far more computationally intense but really important once you scale up the small errors in Newton’s equations.