• Maverick604@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 hour ago

    Regarding the fact that these ads promote playing games instead of having sex … umm, that’s basically what happened. Sounds crazy but, ya, young people are having less sex today, and the birth rate has dropped precipitously. You can list a dozen other factors that would impact this as well (economy, education, etc) but access to video games does seem to correlate. Sometimes correlation IS causation.

    • bearboiblake [he/him]@pawb.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 hour ago

      I don’t think this is true. You can disprove this by comparing the fertility rates to the popularity of gaming in different countries, for example in Sweden birth rates rose considerably between 2000 and 2010 despite gaming being an extremely popular pastime in Sweden.

      There are lots of factors involved of course but the largest ones are things like widespread access to birth control, being able to afford to raise a child and feeling like you live in a stable, safe environment to raise a child.

    • PhoenixDog@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      8 hours ago

      Seriously though, the SP was a life changing device for me.

      I still have mine in it’s protective case that I play at least once a year. I’m nearly 40.

    • infinitesunrise@slrpnk.net
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      10 hours ago

      Which was a completely arbitrary unforced error from a marketing perspective, setting back acceptance of video gaming as a ubiquitous thing everyone does by decades, pigeonholing them into a thing that only maladjusted angry young men do. You have the asinine marketing choices of the 90s to partially thank for the toxic exclusionary culture that still exists in many games today. They could have had every kid, girl or boy, cool or nerd, playing video games in 1995 but patriarchy said no.

      Ironically, it was counter-counter-counter culture, reacting to the vestiges of Reaganite pearl-clutching that still wafted through life and politics of the time. Same influence that inspired “badly behaved” cartoons like The Simpsons and South Park. Video game advertising just leaned into that last counter too hard and landed in misogyny.

      • bearboiblake [he/him]@pawb.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        28 minutes ago

        You’re totally right. The reason it happened was because video game systems were considered “toys” back in the day, and the marketing for toys was generally extremely polarized back then, all part of the social conditioning for patriarchy. Girls got to play with baby dolls, tea sets and toys inspired by domestic labor such as cooking and cleaning, and boys got to play with toys themed around heavy machinery, sports, combat/war and so on, all to prepare, socialize and condition them for the gender roles they were/are expected to perform in society.

        Early video games were often sports or combat/war themed, so they became toys for boys, and ended up in a positive feedback loop. I would guess that the reason that sports and war themed video games were developed was because the people in charge of developing the games were also mainly men.

        Women were significantly sidelined from computers and technology in most of the world around the time video games were being developed despite being extremely significant in the early history of computers. Whole workforces of women extremely competent with programming were fired and replaced with men who had no idea what they were doing in places, setting technological advancement back significantly.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      12 hours ago

      Nah, this ad clearly says that girls can play Nintendo DS too! See look at the picture, it says good girls AND bad girls and both of them are holding a Nintendo DS!

    • atomicbocks@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      2
      ·
      14 hours ago

      That hasn’t been true in a while. In fact I would go as far as say as the main demographic for video game ads today is middle-aged moms who played Candy Crush.

      Pretty much since the Wii casual gamers have been the bigger market.

        • atomicbocks@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          13 hours ago

          The App Store didn’t come out until the summer of 2008. Before that the iPhone could play a primitive version of Bejeweled and that was about it. Also, if I recall correctly, they were well into the iPhone 4 before they even started to come close to Wii sales numbers. The 4 being the first that worked on carriers that weren’t AT&T or that used the same bands in other countries.

          • ch00f@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 hours ago

            That’s fair. Forgot about the delay on the App Store. Still I’d say the pipeline of Wii gamer to iPhone gamer is pretty small. Maybe more on the developer side than customer.

            Phones put gaming consoles in everyone’s hand and made non gamers into casual gamers.

      • Endymion_Mallorn@kbin.melroy.org
        link
        fedilink
        arrow-up
        2
        ·
        12 hours ago

        Candy Crush, casual games, and their ads don’t exist in gaming magazines sold wrapped in plastic bags. The main demographic for game sales is casual players. The main demographic for the ads is teenage boys (or basement dwelling manchildren). They’re different markets.

  • TankovayaDiviziya@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    10 hours ago

    I can’t explain it, but that seductive early '00s look, which Elizabeth Hurley was also known for, got me jimmies when I was young.

    • Captain Aggravated@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      12 hours ago

      Nintendo ran an ad for the Gameboy Pocket that showed the outline of a Gameboy printing through the back pocket of a pair of jeans with the slogan “KEEP IT IN YOUR PANTS.”

      Sex sells. Video game ads have featured pretty girls since video game ads. You can go back to the late 70’s early 80’s and find an entire genre of ads that boil down to “pretty girl stands next to arcade cabinet.”

      But then the entire 90’s happened, and there was a huge set of ads that seemed to say “play video games instead of having sex.” Which is…weird, right? Almost all products sold to young men are sold on the promise of attracting women. Show man with product, show woman having interest in the man with product, “Product: It Makes You Fuckable.TM” Video games postured themselves as something to do instead of your girlfriend or even more interesting than chicks. An ad for a 16-bit console featured a full-page centerfold with a few screenshots of video games scattered around with the slogan “If you look closely, there’s a beautiful naked woman on this page.”