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Joined 3 years ago
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Cake day: June 13th, 2023

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  • I’m paranoid enough about it (and also stingy enough) that I mostly do my own work. I hired somebody to fix my HVAC once or twice because I know very little about troubleshooting it and they satisfactorily replaced the compressor capacitor, but later when the blower motor quit working (and I was able to figure out the problem on my own) I replaced that myself. Everything else, including plumbing, electrical, drywall, etc. that’s been done to my house in the last decade and a half, I’ve done myself.

    I need to replace my roof soon, which (being critical to finish quickly once you start) is not a job I feel comfortable DIYing, but I can’t bring myself to try to hire anybody either. It’s a dilemma.














  • This would be the only type creative work that would be burdened like this.

    It’s the only type of creative work that needs to be burdened like this, as all other types of works have always been “self-contained” (for lack of a better term) with no continued reliance on the publisher after the purchase.

    Ditto with older games, BTW: you’ll notice that this “Stop Killing Games” movement didn’t start until the game industry started using tactics like DRM and “live service” architectures to forcibly wrest control away from the gamers. Before that, people could just keep playing their cartridges and CDs and even digital downloads, and hosting multiplayer themselves using the dedicated server program included with the game, in perpetuity and everything was just fine.

    The industry got fucking greedy and control-freakish, and this is the inevitable and just attempt for society to hold it accountable.

    I find it paradoxical that we’re trying to save the gaming industry by burdening (mostly) small developers. Larger studio will no longer be able to abuse the system, but complying will be easy for them.

    I find it weird that you’re making what seems to me to be a strawman argument about “burdening (mostly) small developers,” as I’d say they are mostly not the ones trying to do this bullshit where they try to retroactively destroy art and culture because it stops being profitable enough. Indie studios typically don’t design their games to use publisher-operated servers with ongoing costs attached in the first place, let alone to self-destruct when they shut off!