And probably one of my favorite but underutilized:
Games can also provide custom actions that show up in the button bind menu, and they can be basic things like “jump” or really bizarre things like “make character think.” Games can have built-in action layers as well, so you can bind buttons multiple times for different layers such as “in combat”, “in a menu”, “dialog”, etc. which means you can have contextual actions be different to match your comfort (think PlayStation × vs o regional differences in-menu and in-game where o is confirm in menus but × is the main action button in combat).
Steam Input is awesome, and rarely gets the love it deserves.
I remember what it was like back when it was a toss up as to whether or not a game was going to recognize my controller without some additional program that maps keyboard keys to controller bottoms.
They don’t have the same limitations that you have on a console. Steam input allows you to bind any button to the following things:
And probably one of my favorite but underutilized:
Steam Input is awesome, and rarely gets the love it deserves.
I remember what it was like back when it was a toss up as to whether or not a game was going to recognize my controller without some additional program that maps keyboard keys to controller bottoms.