Funny, for me it’s the exact opposite. The design language of most of the apps is stupid. I’m on a PC. I have a mouse and a widescreen monitor. Why does the app have a single column smartphone app layout where everything is gigantic and the right mouse button is never used for anything?
Welcome to the losing side, I guess. At least an ancient egyptian would enjoy the fact that we’ve regressed to using hieroglyphs instead of proper written words in our menu systems.
“Press the hamburger menu in the upper corner” “the what now?” “Press the three horizontal lines in the upper corner and then look for the cogwheel” compared to “Press “File” in the upper corner and then choose “Settings””.
If making design and aesthetics easier in multiple languages means regressing to hieroglyphs that change meaning depending on context, then I rather have a menu that grows a bit unseemly when using a language with longer words than English.
the right mouse button is never used for anything?
I’m curious, what exactly would you want RMB to do? And the reasons why it’s not used much is twofold, lack of discoverability and touch based device compatibility (which isn’t just phones btw).
And yet most gnome apps use context menus… They’re just not a priority given that any functionality in a context menu needs to be duplicated elsewhere so that people can find it. This isn’t just a gnome thing btw, it’s the way UI everywhere is going: Hamburger menus all the way down.
bottles
I like it, i use lutris though because i don’t care for the sandboxing.
Funny, for me it’s the exact opposite. The design language of most of the apps is stupid. I’m on a PC. I have a mouse and a widescreen monitor. Why does the app have a single column smartphone app layout where everything is gigantic and the right mouse button is never used for anything?
Try out the PaperWM extension. It transforms Gnome into a linear window manager like niri.
Welcome to the losing side, I guess. At least an ancient egyptian would enjoy the fact that we’ve regressed to using hieroglyphs instead of proper written words in our menu systems.
“Press the hamburger menu in the upper corner” “the what now?” “Press the three horizontal lines in the upper corner and then look for the cogwheel” compared to “Press “File” in the upper corner and then choose “Settings””.
If making design and aesthetics easier in multiple languages means regressing to hieroglyphs that change meaning depending on context, then I rather have a menu that grows a bit unseemly when using a language with longer words than English.
I can’t use apps with hamburger menus. They’re trash.
What a lazy fucking design. We used to have menu bars, abd I still feel macos is the only OS that uses them correctly.
They only exist because websites can’t change the menu bar, and phone apps are lazily implemented.
I’m curious, what exactly would you want RMB to do? And the reasons why it’s not used much is twofold, lack of discoverability and touch based device compatibility (which isn’t just phones btw).
Open context menus.
I know the reasons. I do not agree with the reasons.
Most GNOME apps do use context menus though, there’s nothing about adwaita or gtk that blocks this.
The blockers are in Gnome’s design guidelines, which many Gnome-related apps tend to follow.
The quintessential app I am thinking of here is Bottles, which has one of the worst UIs I’ve had the displeasure of using in recent memory.
And yet most gnome apps use context menus… They’re just not a priority given that any functionality in a context menu needs to be duplicated elsewhere so that people can find it. This isn’t just a gnome thing btw, it’s the way UI everywhere is going: Hamburger menus all the way down.
I like it, i use lutris though because i don’t care for the sandboxing.