I think a lot about how “good” and “fun” are two different things.
You can have a game that’s a fascinating exploration of a theme that really unifies mechanics and story, but is an absolute downer of misery to play.
You can also have a game that’s a glorified slot machine with bugs, no real player input, and abusive monetization, but people’s brains light up playing it.
There’s some subjectivity of course, but sometimes I see games that are good at what they’re trying to be, but I don’t have any fun with them. Some people seem to demand those overlap all the time.
I would say that‘s an entirely different point. If someone likes to literally watch paint dry, who am I to invade their discussions tell them they shouldn’t? Let people like what they like even if you personally think it’s neither good nor fun.
I think a lot about how “good” and “fun” are two different things.
You can have a game that’s a fascinating exploration of a theme that really unifies mechanics and story, but is an absolute downer of misery to play.
You can also have a game that’s a glorified slot machine with bugs, no real player input, and abusive monetization, but people’s brains light up playing it.
There’s some subjectivity of course, but sometimes I see games that are good at what they’re trying to be, but I don’t have any fun with them. Some people seem to demand those overlap all the time.
I would say that‘s an entirely different point. If someone likes to literally watch paint dry, who am I to invade their discussions tell them they shouldn’t? Let people like what they like even if you personally think it’s neither good nor fun.
What I was trying to get at is something can be worthwhile even if you don’t personally enjoy it.