I am planning to learn:
Dart (programming language) + Flutter (UI framework)
Python + PyQT(UI framework)
Godot(game engine) + Blender(painful software that generates art by torture)
How would you go about it if you were the one to be learning those?
Any advice to actually achieving these goals?
Depending on your level of programming experience, you might find the exercises at Exercism quite useful.
I will check it out.
With gdscript and python, once you know one you’ll know the other. Blender, uhm, torture yourself more.
I’m planning to finally do my taxes.
First off, blender is great, better than all alternatives. Second, pick one of these “tech stacks” and go hard for 4-6 months. Don’t fracture your mental energy trying to learn 20 things at the same time. If you have a lot of spare time and energy, you won’t need 6 months to feel like you have a good grasp.
As tempting as it might be, don’t use AI in the learning stages. Spending time figuring out why your program isn’t working is what really cements that knowledge in.
Or like, don’t use AI at all.
Or maybe use it only for configuration issues
Trust me I wish we could go back. Not just to before llms became popular but back to when it took at least a little knowledge and effort to host things online. The internet used to be so cool and full of unique stuff.
Unfortunately though I fear the toothpaste is already out of the tube with llms.
Even if at the workplace you could be expected to use it, using it while learning something is a bad idea.
Make stuff! That’s only tip I can give.
and make it until it’s DONE
start with small projects that you would actually want to make
then cut the scope in half, because it’s still not small enough
And then cut it in half again
I will make sure to cut in half again and one more time to make sure the scope devil doesnt come again.
Maybe don’t learn all of it at the same time, or you’re bound to get confused and mix up whether some concept was from Dart, Python or one of the several frameworks.
What’s your baseline? Where are you starting from?
I am good with python.
Perhaps I also have some experience making games, used roblox studio (~2015) before roblox was ruined and I have used gdevelop recently.Blender is what I am learning right now. I hate how frustrating it can be.
I think I would postpone Dart + Flutter until you feel strong with the other four, personally
may I know why?
It’s just a lot all at once, and you can ship serious projects with just the other four. If you’d said you had a broader experience with more languages and frameworks, I’d be more inclined to recommend the broader program because effectively you’d have less to learn, since you already would have encountered most new paradigms and ideas in other environments. I suspect your biggest risk is getting overwhelmed and giving up, either by putting the keyboard down, or farming out your work to an llm and not learning anything, and I think it’s easier to stay engaged with a smaller curriculum.
I would find a project i wanted to do and apply one of those until i felt like i had it then move on to another. Trying to do this all at once will be a lot.
Dart is an odd choice but YDY
Flutter is cross-platform, and its supposed to be used with dart. (flutter is a framework)
Planning to use flutter for mobile and pyqt for desktop. since I dont like depending too much on Google
For Godot, there’s a cool (web and desktop) app called Learn to code from Zero with GDScript. It’s interactive and the stuff you learn there is fairly transferable to other languages.
Yeah I know it, GDscript is similar to python. I did some lessons in it while I was trying to deduce if godot is a good choice for me or not.






