I am planning to learn:
Dart (programming language) + Flutter (UI framework)
Python + PyQT(UI framework)
Godot(game engine) + Blender(painful software that generates art by torture)
How would you go about it if you were the one to be learning those?

Any advice to actually achieving these goals?

  • Hisse@programming.dev
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    15 hours ago

    With gdscript and python, once you know one you’ll know the other. Blender, uhm, torture yourself more.

  • SleeplessCityLights@programming.dev
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    20 hours ago

    First off, blender is great, better than all alternatives. Second, pick one of these “tech stacks” and go hard for 4-6 months. Don’t fracture your mental energy trying to learn 20 things at the same time. If you have a lot of spare time and energy, you won’t need 6 months to feel like you have a good grasp.

  • ApocolypticGopher@infosec.pub
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    1 day ago

    As tempting as it might be, don’t use AI in the learning stages. Spending time figuring out why your program isn’t working is what really cements that knowledge in.

      • ApocolypticGopher@infosec.pub
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        21 hours ago

        Trust me I wish we could go back. Not just to before llms became popular but back to when it took at least a little knowledge and effort to host things online. The internet used to be so cool and full of unique stuff.

        Unfortunately though I fear the toothpaste is already out of the tube with llms.

  • graynk@discuss.tchncs.de
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    1 day ago

    start with small projects that you would actually want to make

    then cut the scope in half, because it’s still not small enough

  • hendrik@palaver.p3x.de
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    1 day ago

    Maybe don’t learn all of it at the same time, or you’re bound to get confused and mix up whether some concept was from Dart, Python or one of the several frameworks.

    • JerryMerweather@piefed.socialOP
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      12 hours ago

      I am good with python.
      Perhaps I also have some experience making games, used roblox studio (~2015) before roblox was ruined and I have used gdevelop recently.

      Blender is what I am learning right now. I hate how frustrating it can be.

          • CombatWombat@feddit.online
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            6 hours ago

            It’s just a lot all at once, and you can ship serious projects with just the other four. If you’d said you had a broader experience with more languages and frameworks, I’d be more inclined to recommend the broader program because effectively you’d have less to learn, since you already would have encountered most new paradigms and ideas in other environments. I suspect your biggest risk is getting overwhelmed and giving up, either by putting the keyboard down, or farming out your work to an llm and not learning anything, and I think it’s easier to stay engaged with a smaller curriculum.

  • vanillama@programming.dev
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    1 day ago

    For Godot, there’s a cool (web and desktop) app called Learn to code from Zero with GDScript. It’s interactive and the stuff you learn there is fairly transferable to other languages.

    • JerryMerweather@piefed.socialOP
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      12 hours ago

      Yeah I know it, GDscript is similar to python. I did some lessons in it while I was trying to deduce if godot is a good choice for me or not.

  • belated_frog_pants@beehaw.org
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    22 hours ago

    I would find a project i wanted to do and apply one of those until i felt like i had it then move on to another. Trying to do this all at once will be a lot.

    Dart is an odd choice but YDY

    • JerryMerweather@piefed.socialOP
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      12 hours ago

      Flutter is cross-platform, and its supposed to be used with dart. (flutter is a framework)

      Planning to use flutter for mobile and pyqt for desktop. since I dont like depending too much on Google