Yesterday I decide watch another TOS episode, I like “Let THat Be Your Last Battlefield”.

Something I notice people forget about old Star Trek is how the enterprise was capable of terraforming entire planets or even decontainment it in just a seconds in the episode.

This is also funny to me because Spore game did the playeable spaceship into capable of creating life or destroying it at player’s will.

I have the feeling Star Trek writers just forget about this.

What you think about this enterprise feature?

  • FriendOfDeSoto@startrek.website
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    18 hours ago

    I have the feeling Star Trek writers just forget about this.

    Occasionally we get the reverse retcon where they realize they made a mistake and then try to never speak of it again. Breaking the warp 10 barrier, turning into cuddly and horny komodo dragon fish, is another example of this (although Lower Decks made fun of it later).

      • FriendOfDeSoto@startrek.website
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        16 hours ago

        The semi-established canon in second wave Trek was that 10 could not be reached. Semi-established because there were higher numbers in TOS iirc. So Tom Paris went too far, in more than one way.

        • MurrayL@lemmy.world
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          9 hours ago

          TOS used a completely different warp scale with no upper maximum, hence the higher numbers in use.

          When they made TNG they redesigned the scale to be exponential, with warp 10 being the upper limit because at that point the object has infinite velocity and exists everywhere simultaneously.

          • kieron115@startrek.website
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            2 hours ago

            I dont know if this is ever established in canon, but my theory is this is what allows the Borg to travel nearly instantaneously. Their transwarp corridors allow them to compress the infinite possibilities down to finite paths, and they’re limited only by where they have established transwarp exit nodes. Otherwise they’d go all salamander-ey everytime they used transwarp.